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  2. Games, Learning & Society Conference - Wikipedia

    en.wikipedia.org/wiki/Games,_Learning_&_Society...

    The Games + Learning + Society Conference (GLS Conference) is an academic conference. The conference is now held annually at the University of California Irvine. From 2003 to 2016, the conference was held at the University of Wisconsin-Madison. [1] The founder and chair is Constance Steinkuehler.

  3. Robin Walker (game designer) - Wikipedia

    en.wikipedia.org/wiki/Robin_Walker_(game_designer)

    Walker has played development roles in various Valve games, including Half-Life 2 and Dota 2. [ 5 ] [ 6 ] More recently, Walker has been focused on the collision of economics and game design, in an attempt to transform Team Fortress 2 into a free-to-play , microtransaction -based game. [ 7 ]

  4. The Learning Company - Wikipedia

    en.wikipedia.org/wiki/The_Learning_Company

    The Learning Company was founded in 8 May 1980 by Ann McCormick; Leslie Grimm; Teri Perl; and Warren Robinett, a former Atari, Inc. employee who had programmed the game Adventure. [2] They saw the Apple II as an opportunity to teach young children concepts of math, reading, science, problem-solving, and thinking skills.

  5. Games and learning - Wikipedia

    en.wikipedia.org/wiki/Games_and_learning

    In his book What Video Games Have to Teach Us About Learning and Literacy, James Paul Gee talks about the application and principles of digital learning. Gee has focused on the learning principles in video games and how these learning principles can be applied to the K-12 classroom. Successful video games are good at challenging players.

  6. What Video Games Have to Teach Us About Learning and Literacy

    en.wikipedia.org/wiki/What_Video_Games_Have_to...

    The new challenges, learning potential, and consistent struggles of these games also make video games motivating and entertaining for the user. Gee takes a personal approach to explaining how the immersive, interactive world of a video game engages the player in ways that formal education may fall short.

  7. Filament Games - Wikipedia

    en.wikipedia.org/wiki/Filament_Games

    Filament Games is an American educational video game developer based in Madison, Wisconsin and founded in 2005 by partners Daniel White, Daniel Norton, and Alexander Stone. It is a full-service digital studio that develops learning games on a for-hire basis.

  8. STEAM education - Wikipedia

    en.wikipedia.org/wiki/STEAM_Education

    The Journal of STEAM Education (J-STEAM) is a free and open-access journal that is peer-reviewed by an international team of reviewers. It is an online publication and is published by the STEAM Education Research Association. The journal publishes articles from a range of topics in educational research and related disciplines. As the J-STEAM ...

  9. Midnight Rescue! - Wikipedia

    en.wikipedia.org/wiki/Midnight_Rescue!

    Midnight Rescue! is a side-scrolling educational game whose objective is to stop Morty Maxwell (also known as the Master of Mischief), a common antagonist of The Learning Company's Super Solvers series and Treasure series, from using his robots to paint the school invisible by midnight. To do this, the player must deduce which of the robots he ...