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  2. H5P - Wikipedia

    en.wikipedia.org/wiki/H5P

    H5P is a free and open-source content collaboration framework based on JavaScript. H5P is an abbreviation for HTML5 Package, and aims to make it easy for everyone to create, share and reuse interactive HTML5 content.

  3. CodeCombat - Wikipedia

    en.wikipedia.org/wiki/CodeCombat

    Students learn to type coding languages like JavaScript, Python, HTML and CoffeeScript, as well as learning the fundamentals of computer science. CodeCombat has 11 units - three game development units, two web development units, and six computer science units. The first unit, Computer Science 1, is free to all students and teachers.

  4. HTML5 - Wikipedia

    en.wikipedia.org/wiki/HTML5

    HTML5 is designed so that old browsers can safely ignore new HTML5 constructs. [8] In contrast to HTML 4.01, the HTML5 specification gives detailed rules for lexing and parsing , with the intent that compliant browsers will produce the same results when parsing incorrect syntax. [ 126 ]

  5. HTML - Wikipedia

    en.wikipedia.org/wiki/HTML

    In May 2011, the working group advanced HTML5 to "Last Call", an invitation to communities inside and outside W3C to confirm the technical soundness of the specification. The W3C developed a comprehensive test suite to achieve broad interoperability for the full specification by 2014, which was the target date for recommendation. [ 51 ]

  6. GCFLearnFree.org - Wikipedia

    en.wikipedia.org/wiki/GCFLearnFree.org

    The website offers dozens of free, self-paced tutorials in technology, Microsoft Office, work and career, reading, math, and everyday life. [3] [4] All tutorials can be accessed with no registration required, but users can also create a free edu.GCFGlobal.org account to track their learning history and create transcripts of completed tutorials. [5]

  7. Sharable Content Object Reference Model - Wikipedia

    en.wikipedia.org/wiki/Sharable_Content_Object...

    Sharable Content Object Reference Model (SCORM) is a collection of standards and specifications for web-based electronic educational technology (also called e-learning). It defines communications between client side content and a host system (called "the run-time environment"), which is commonly supported by a learning management system.