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King Louis XIV of France, often considered by historians as an archetype of absolutism. Absolutism or the Age of Absolutism (c. 1610 – c. 1789) is a historiographical term used to describe a form of monarchical power that is unrestrained by all other institutions, such as churches, legislatures, or social elites. [1]
Mercantilism is a nationalist economic policy that is designed to maximize the exports and minimize the imports of an economy. In other words, it seeks to maximize the accumulation of resources within the country and use those resources for one-sided trade.
The Europa Universalis game (eventually named Europa Universalis: The Price of Power) was designed by Eivind Vetlesen of Aegir Games and has a solo mode by David Turczi. Jonathan Bolding of PC Gamer described a preview version as "something between a high player count Twilight Imperium and A Game of Thrones with a dash of Napoleon in Europe ".
Mercantilism inflamed the growing hostilities between the increasingly centralized European powers as the accumulation of precious metals by governments was seen as important to the prestige and power of a modern nation. This involvement in accumulating gold and silver (among other things) became important in the development of the nation-state.
Immanuel Wallerstein, The Modern World System II: Mercantilism and the Consolidation of the European World-Economy, 1600–1750, Academic Press; (June 1980). Immanuel Wallerstein, The Modern World System III: The Second Era of Great Expansion of the Capitalist World-Economy, 1730–1840s. Academic Press, 1988.
The simplified objectives of mercantilism in terms of Colbertism were to improve the structure of taxes in the fiscal administration, or in the burden of taxes can enhance the nation's wealth, and of all the devices for increasing royal revenues in the king's fiscal arsenal the best is to improve trade and industry.
Pages in category "Mercantilism" The following 5 pages are in this category, out of 5 total. This list may not reflect recent changes. ...
Europa Universalis is a historically accurate real-time strategy game; it recreates 300 years of history from the Age of Discovery in 1492 to Napoleon's rise to power in 1792. [ 7 ] The game lets the player take control of one of seven European nations (others are available in different scenarios) from 1492 to 1792, expanding its power through ...