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  2. Bird's-eye view - Wikipedia

    en.wikipedia.org/wiki/Bird's-eye_view

    Whereas a bird's-eye view shows a scene from a single viewpoint (real or imagined) in true perspective, including, for example, the foreshortening of more distant features, a bird's-flight view combines a vertical plan of ground-level features with perspective views of buildings and other standing features, all presented at roughly the same ...

  3. Isometric projection - Wikipedia

    en.wikipedia.org/wiki/Isometric_projection

    Another way isometric projection can be visualized is by considering a view within a cubical room starting in an upper corner and looking towards the opposite, lower corner. The x-axis extends diagonally down and right, the y-axis extends diagonally down and left, and the z-axis is straight up. Depth is also shown by height on the image.

  4. Isometric video game graphics - Wikipedia

    en.wikipedia.org/wiki/Isometric_video_game_graphics

    Isometric video game graphics are graphics employed in video games and pixel art that use a parallel projection, but which angle the viewpoint to reveal facets of the environment that would otherwise not be visible from a top-down perspective or side view, thereby producing a three-dimensional (3D) effect.

  5. Angle of view (photography) - Wikipedia

    en.wikipedia.org/wiki/Angle_of_view_(photography)

    (In the case of a lens with distortion, e.g., a fisheye lens, a longer lens with distortion can have a wider angle of view than a shorter lens with low distortion) [3] Angle of view may be measured horizontally (from the left to right edge of the frame), vertically (from the top to bottom of the frame), or diagonally (from one corner of the ...

  6. 3D projection - Wikipedia

    en.wikipedia.org/wiki/3D_projection

    The weak-perspective model thus approximates perspective projection while using a simpler model, similar to the pure (unscaled) orthographic perspective. It is a reasonable approximation when the depth of the object along the line of sight is small compared to the distance from the camera, and the field of view is small.

  7. Perspective (graphical) - Wikipedia

    en.wikipedia.org/wiki/Perspective_(graphical)

    Linear or point-projection perspective (from Latin perspicere 'to see through') is one of two types of graphical projection perspective in the graphic arts; the other is parallel projection. [ citation needed ] [ dubious – discuss ] Linear perspective is an approximate representation, generally on a flat surface, of an image as it is seen by ...

  8. Rule of thirds - Wikipedia

    en.wikipedia.org/wiki/Rule_of_thirds

    The rule of thirds is a rule of thumb for composing visual art such as designs, films, paintings, and photographs. [3] The guideline proposes that an image should be imagined as divided into nine equal parts by two equally spaced horizontal lines and two equally spaced vertical lines, and that important compositional elements should be placed ...

  9. Pinhole camera model - Wikipedia

    en.wikipedia.org/wiki/Pinhole_camera_model

    The geometry of a pinhole camera. Note: the x 1 x 2 x 3 coordinate system in the figure is left-handed, that is the direction of the OZ axis is in reverse to the system the reader may be used to. The geometry related to the mapping of a pinhole camera is illustrated in the figure. The figure contains the following basic objects: