Search results
Results From The WOW.Com Content Network
MTV Music Generator 2 is a music sequencer program and music video game developed by Jester Interactive and published by Codemasters for PlayStation 2 in 2001. Alongside its music sequencer mode, its multiplayer jam mode makes a return from its predecessor .
Music 3000 (known in North America as Funkmaster Flex's Digital Hitz Factory) is a music sequencer program and music video game developed and published by Jester Interactive exclusively for PlayStation 2. The game is a sequel to Music 2000 from 1999. It is the second rhythm game to feature Funkmaster Flex in the title after MTV Music Generator 2.
Frequency (usually stylized as FreQuency) is a rhythm video game developed by Harmonix and published by Sony Computer Entertainment for the PlayStation 2. It was the first game to be developed by Harmonix. A sequel, Amplitude, was released in 2003.
Music is a song creation tool. The main screen has 16 channels, where premade sounds called "riffs" can be layered together. There are different riffs, including basslines, drumbeats, samples, vocals, sound effects, and instruments. There are also tools for music video creation. [1] [2]
Music 2000 (known in North America as MTV Music Generator) is a music sequencer program and music video game developed by Jester Interactive and published by Codemasters for the PlayStation and Windows in 1999. It is a sequel to Music from 1998. A sequel, MTV Music Generator 2, was released in 2001.
Sony PlayStation and PlayStation 2 consoles ADPCM; two cores on PS2 [140] Sony SPU2: 1999 48 16 48,000 Sony PlayStation 2 and early PlayStation 3 consoles ADPCM, Dual-core sound unit, Supports Dolby Digital (AC-3), DTS; emulated on PS3 for backwards compatible PS1/PS2 games [141] [142] Yamaha: Yamaha Y8950 (a.k.a. MSX-AUDIO) 1984 1 8 ~50,000
PSF initially stood only for "PlayStation Sound Format", but with the addition of the PSF2, SSF (Sega Saturn Sound Format), DSF (Dreamcast Sound Format), USF (Nintendo Ultra 64 Sound Format), QSF (Capcom Q-Sound Format), GSF (Game Boy Advance Sound Format), and 2SF (Nintendo DS Sound Format) sub-formats, the more generic backronym "Portable Sound Format" was developed.
[a] It was used to advertise and preview upcoming and released PlayStation and PlayStation 2 games through demos and featurettes. [1] It often included imported game demos, behind-the-scenes videos on developers and games, as well as cheat codes and saved games. Jampack often served as a preview for the PlayStation Underground online magazine. [2]