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  2. Inverse kinematics - Wikipedia

    en.wikipedia.org/wiki/Inverse_kinematics

    Forward vs. inverse kinematics. In computer animation and robotics, inverse kinematics is the mathematical process of calculating the variable joint parameters needed to place the end of a kinematic chain, such as a robot manipulator or animation character's skeleton, in a given position and orientation relative to the start of the chain.

  3. Paden–Kahan subproblems - Wikipedia

    en.wikipedia.org/wiki/Paden–Kahan_subproblems

    Paden–Kahan subproblems are a set of solved geometric problems which occur frequently in inverse kinematics of common robotic manipulators. [1] Although the set of problems is not exhaustive, it may be used to simplify inverse kinematic analysis for many industrial robots. [2] Beyond the three classical subproblems several others have been ...

  4. Ragdoll physics - Wikipedia

    en.wikipedia.org/wiki/Ragdoll_physics

    Inverse kinematics post-processing: used in Halo: Combat Evolved, this technique relies on playing a pre-set death animation and then using inverse kinematics to force the character into a possible position after the animation has completed.

  5. Robotics engineering - Wikipedia

    en.wikipedia.org/wiki/Robotics_engineering

    Kinematic models are essential for controlling the movements of robots. Robotics engineers use forward kinematics to calculate the positions and orientations of a robot's end-effector, given specific joint angles, and inverse kinematics to determine the joint movements necessary for a desired end-effector position. These calculations allow for ...

  6. Inverse dynamics - Wikipedia

    en.wikipedia.org/wiki/Inverse_dynamics

    Kinematics; Inverse kinematics: a problem similar to Inverse dynamics but with different goals and starting assumptions.While inverse dynamics asks for torques that produce a certain time-trajectory of positions and velocities, inverse kinematics only asks for a static set of joint angles such that a certain point (or a set of points) of the character (or robot) is positioned at a certain ...

  7. Robot kinematics - Wikipedia

    en.wikipedia.org/wiki/Robot_kinematics

    Forward kinematics uses the kinematic equations of a robot to compute the position of the end-effector from specified values for the joint parameters. [3] The reverse process that computes the joint parameters that achieve a specified position of the end-effector is known as inverse kinematics.

  8. Today’s Wordle hints, clues and answer for puzzle #1322 on ...

    www.aol.com/news/today-wordle-hints-clues-answer...

    There's no "i" in answer, but there is a "we" — so let us help you solve today's Wordle puzzle. Before diving into the hints and solutions for the Friday, Jan. 31 puzzle, though, let’s go over ...

  9. Havok (software) - Wikipedia

    en.wikipedia.org/wiki/Havok_(software)

    Havok Animation provides efficient playback and compression of character animations in games, and features such as inverse kinematics. Havok Script (discontinued): Havok Script is a Lua-compatible virtual machine designed for video game development. It is shipped as part of the Havok Script Studio.