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  2. Inverse kinematics - Wikipedia

    en.wikipedia.org/wiki/Inverse_kinematics

    Forward vs. inverse kinematics. In computer animation and robotics, inverse kinematics is the mathematical process of calculating the variable joint parameters needed to place the end of a kinematic chain, such as a robot manipulator or animation character's skeleton, in a given position and orientation relative to the start of the chain.

  3. Quaternions and spatial rotation - Wikipedia

    en.wikipedia.org/wiki/Quaternions_and_spatial...

    3D visualization of a sphere and a rotation about an Euler axis (^) by an angle of In 3-dimensional space, according to Euler's rotation theorem, any rotation or sequence of rotations of a rigid body or coordinate system about a fixed point is equivalent to a single rotation by a given angle about a fixed axis (called the Euler axis) that runs through the fixed point. [6]

  4. Robotics engineering - Wikipedia

    en.wikipedia.org/wiki/Robotics_engineering

    Kinematic models are essential for controlling the movements of robots. Robotics engineers use forward kinematics to calculate the positions and orientations of a robot's end-effector, given specific joint angles, and inverse kinematics to determine the joint movements necessary for a desired end-effector position. These calculations allow for ...

  5. Paden–Kahan subproblems - Wikipedia

    en.wikipedia.org/wiki/Paden–Kahan_subproblems

    Paden–Kahan subproblems are a set of solved geometric problems which occur frequently in inverse kinematics of common robotic manipulators. [1] Although the set of problems is not exhaustive, it may be used to simplify inverse kinematic analysis for many industrial robots. [2] Beyond the three classical subproblems several others have been ...

  6. Inverse dynamics - Wikipedia

    en.wikipedia.org/wiki/Inverse_dynamics

    Kinematics; Inverse kinematics: a problem similar to Inverse dynamics but with different goals and starting assumptions.While inverse dynamics asks for torques that produce a certain time-trajectory of positions and velocities, inverse kinematics only asks for a static set of joint angles such that a certain point (or a set of points) of the character (or robot) is positioned at a certain ...

  7. Kinematics equations - Wikipedia

    en.wikipedia.org/wiki/Kinematics_equations

    The second called inverse kinematics uses the position and orientation of the end-effector to compute the joint parameters values. Remarkably, while the forward kinematics of a serial chain is a direct calculation of a single matrix equation, the forward kinematics of a parallel chain requires the simultaneous solution of multiple matrix ...

  8. Quaternion - Wikipedia

    en.wikipedia.org/wiki/Quaternion

    Topics in physics and geometry that would now be described using vectors, such as kinematics in space and Maxwell's equations, were described entirely in terms of quaternions. There was even a professional research association, the Quaternion Society , devoted to the study of quaternions and other hypercomplex number systems.

  9. Robot kinematics - Wikipedia

    en.wikipedia.org/wiki/Robot_kinematics

    Forward kinematics uses the kinematic equations of a robot to compute the position of the end-effector from specified values for the joint parameters. [3] The reverse process that computes the joint parameters that achieve a specified position of the end-effector is known as inverse kinematics.