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Wirecutter (formerly known as The Wirecutter) is a product review website owned by The New York Times Company. It was founded by Brian Lam in 2011 and purchased by The New York Times Company in 2016 for about $30 million.
This is an accepted version of this page This is the latest accepted revision, reviewed on 12 December 2024. American writer (born 1977) Not to be confused with the founder of C-SPAN Brian Lamb. Brian Lam photographed by Christopher Michel (2014) Born (1977-05-23) May 23, 1977 (age 47) New York City, U.S. Alma mater Boston University Occupation(s) writer, journalist, reviewer, blogger Years ...
Clint Basinger (born December 20, 1986), [2] better known as LGR (originally an initialism of Lazy Game Reviews), is an American YouTuber who focuses on video game reviews, retrocomputing, and unboxing videos. His YouTube channel of the same name has been compared to Techmoan and The 8-Bit Guy.
Perpich (February 10, 1932 – January 28, 2017) was an American dentist and politician. Born in Carson Lake, Minnesota, Perpich graduated from Hibbing High School in 1949. He served in the United States Air Force. In 1951, Perpich graduated from Hibbing Community College. Then in 1955, Perpich received his degree in dentistry from Marquette ...
Companion is a 2025 American science fiction dark comedy thriller film written and directed by Drew Hancock. It stars Sophie Thatcher and Jack Quaid as a couple on a weekend getaway with friends at a remote cabin, which unravels into chaos after a revelation that one of the guests is a companion robot. [5]
Unconventional Spanish-language movie musical "Emilia Pérez" may be an Oscars front-runner, but some feel the film is "torturous" and "harmful."
David Lynch revealed one of his biggest career regrets years before his death.. The celebrated director of Mulholland Drive, Blue Velvet and Twin Peaks died just days before his 79th birthday, his ...
Some studies have found no link between aggression and violent video games, [275] [276] and the popularity of gaming has coincided with a decrease in youth violence. [ 277 ] [ 278 ] The moral panic surrounding video games in the 1980s through to the 2020s, alongside several studies and incidents of violence and legislation in many countries ...