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  2. Role-taking theory - Wikipedia

    en.wikipedia.org/wiki/Role-taking_theory

    Robert Selman developed his developmental theory of role-taking ability based on four sources. [4] The first is the work of M. H. Feffer (1959, 1971), [5] [6] and Feffer and Gourevitch (1960), [7] which related role-taking ability to Piaget's theory of social decentering, and developed a projective test to assess children's ability to decenter as they mature. [4]

  3. Roleplay simulation - Wikipedia

    en.wikipedia.org/wiki/Roleplay_simulation

    Howard Barrows invented the model for medical patient role-playing in 1963 at University of Southern California. [1] This program allowed doctors practice taking medical histories and conducting physical examinations by participating in a one-on-one scenario with a role-player.

  4. History of virtual learning environments - Wikipedia

    en.wikipedia.org/wiki/History_of_virtual...

    Computer Teaching Corporation (CTC) launched TenCORE which was the leading authoring language in the late 1980s. It was MS-DOS based. CTC also produced a network-based Computer Managed Instruction System which allowed users to take on the roles of author, student and administrator and to create and participate in a plurality of courses. [93]

  5. Role theory - Wikipedia

    en.wikipedia.org/wiki/Role_theory

    Research conducted on role theory mainly centers around the concepts of consensus, role conflict, role taking, and conformity. [1] The theatre is a metaphor often used to describe role theory. Although the word role (or roll ) has existed in European languages for centuries, as a sociological concept, the term has only been around since the ...

  6. Educational technology - Wikipedia

    en.wikipedia.org/wiki/Educational_technology

    According to James Kulik, who studies the effectiveness of computers used for instruction, students usually learn more in less time when receiving computer-based instruction, and they like classes more and develop more positive attitudes toward computers in computer-based classes. Students can independently solve problems. [204] There are no ...

  7. Role-playing video game - Wikipedia

    en.wikipedia.org/wiki/Role-playing_video_game

    A role-playing video game, role-playing game (RPG) or computer role-playing game (CRPG) is a video game genre where the player controls the actions of a character (or several party members) that will undergo some form of character development by way of recording statistics. Also, they are usually immersed in some well-defined world.

  8. Computer-supported collaborative learning - Wikipedia

    en.wikipedia.org/wiki/Computer-supported...

    Computer-supported collaborative learning (CSCL) is a pedagogical approach wherein learning takes place via social interaction using a computer or through the Internet. This kind of learning is characterized by the sharing and construction of knowledge among participants using technology as their primary means of communication or as a common resource. [1]

  9. Role Class Model - Wikipedia

    en.wikipedia.org/wiki/Role_Class_Model

    In computer science, the role class model is a role analysis pattern [1] described (but not invented [2]) by Francis G. Mossé in his article on Modelling Roles. [3] The role class pattern provides the ability for a class to play multiple roles and to embed the role characteristic in a dedicated class.