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Robert Selman developed his developmental theory of role-taking ability based on four sources. [4] The first is the work of M. H. Feffer (1959, 1971), [5] [6] and Feffer and Gourevitch (1960), [7] which related role-taking ability to Piaget's theory of social decentering, and developed a projective test to assess children's ability to decenter as they mature. [4]
Howard Barrows invented the model for medical patient role-playing in 1963 at University of Southern California. [1] This program allowed doctors practice taking medical histories and conducting physical examinations by participating in a one-on-one scenario with a role-player.
Computer Teaching Corporation (CTC) launched TenCORE which was the leading authoring language in the late 1980s. It was MS-DOS based. CTC also produced a network-based Computer Managed Instruction System which allowed users to take on the roles of author, student and administrator and to create and participate in a plurality of courses. [93]
Research conducted on role theory mainly centers around the concepts of consensus, role conflict, role taking, and conformity. [1] The theatre is a metaphor often used to describe role theory. Although the word role (or roll ) has existed in European languages for centuries, as a sociological concept, the term has only been around since the ...
According to James Kulik, who studies the effectiveness of computers used for instruction, students usually learn more in less time when receiving computer-based instruction, and they like classes more and develop more positive attitudes toward computers in computer-based classes. Students can independently solve problems. [204] There are no ...
A role-playing video game, role-playing game (RPG) or computer role-playing game (CRPG) is a video game genre where the player controls the actions of a character (or several party members) that will undergo some form of character development by way of recording statistics. Also, they are usually immersed in some well-defined world.
Computer-supported collaborative learning (CSCL) is a pedagogical approach wherein learning takes place via social interaction using a computer or through the Internet. This kind of learning is characterized by the sharing and construction of knowledge among participants using technology as their primary means of communication or as a common resource. [1]
In computer science, the role class model is a role analysis pattern [1] described (but not invented [2]) by Francis G. Mossé in his article on Modelling Roles. [3] The role class pattern provides the ability for a class to play multiple roles and to embed the role characteristic in a dedicated class.