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  2. Brain Age 2: More Training in Minutes a Day! - Wikipedia

    en.wikipedia.org/wiki/Brain_Age_2:_More_Training...

    After the time is up, the player must select a square in the grid and write the number they saw in that place. High Number - The player is given several numbers, each displayed in different sizes. The aim is to touch the highest number. The game's Training mode includes the following activities:

  3. n-back - Wikipedia

    en.wikipedia.org/wiki/N-back

    The dual-task n-back task is a variation that was proposed by Susanne Jaeggi et al. in 2003. [5] In the dual-task paradigm, two independent sequences are presented simultaneously, typically using different modalities of stimuli, such as one auditory and one visual.

  4. Mental chronometry - Wikipedia

    en.wikipedia.org/wiki/Mental_chronometry

    Nevertheless, the study of conscious accompaniments in the context of reaction time was an important historical development in the late 1800s and early 1900s. For example, Wundt and his associate Oswald Külpe often studied reaction time by asking participants to describe the conscious process that occurred during performance on such tasks. [8]

  5. Early Learning House - Wikipedia

    en.wikipedia.org/wiki/Early_Learning_House

    The game was reviewed in the Oppenheim Toy Portfolio Guide Book where the authors described the "six quality math games" as appropriate for children aged three to six. [ 19 ] A reviewer from SuperKids said Bailey's Book House was a "classic" and a "must-have" within the early learning genre. [ 20 ]

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  7. Category:Children's educational video games - Wikipedia

    en.wikipedia.org/wiki/Category:Children's...

    These are educational video games intended for children between the ages of 3 and 17. While most of these games have an EC (Early Childhood) rating according to the ESRB, some of these games have a K-A/E (Everyone) rating.

  8. Simon (game) - Wikipedia

    en.wikipedia.org/wiki/Simon_(game)

    In this version, the game is played with four cube-shaped electronic modules that the player must move around depending on the game mode. [6] In 2013, Hasbro reinvented Simon once again with Simon Swipe. The game was demonstrated at the New York Toy Fair 2014 and released that summer. [7] The game is a circular unit that looks like a steering ...

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