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Schematic of an omnidirectional camera with two mirrors: 1. Camera 2. Upper Mirror 3. Lower Mirror 4. "Black Spot" 5. Field of View (light blue) In photography, an omnidirectional camera (from "omni", meaning all), also known as 360-degree camera, is a camera having a field of view that covers approximately the entire sphere or at least a full circle in the horizontal plane.
The reflex design scheme is the primary difference between a DSLR and other digital cameras. In the reflex design, light travels through the lens and then to a mirror that alternates to send the image to either a prism, which shows the image in the optical viewfinder , or the image sensor when the shutter release button is pressed.
Introduced in 1995 it was the first consumer digital camera with a color LCD display. This allowed for the user to point the camera at themself while viewing the LCD display. Perhaps the first front-facing camera on a hand-held device was the Game Boy Camera, released in Japan in February 1998. The Game Boy Camera was an attachment for Game Boy ...
Field of view is the area of the inspection captured on the camera’s imager. The size of the field of view and the size of the camera’s imager directly affect the image resolution (one determining factor in accuracy). Working distance is the distance between the back of the lens and the target object.
The camera under test senses a real image of the virtual image of the target, and the sensed image is displayed on a monitor. [9] Monitor display of sensed image from the camera under test. The sensed image, which includes the target, is displayed on a monitor, where it can be measured.
With mirror lock-up the mirror (2) flips up towards (5) well before the shutter (3) opens. As a result, light no longer reaches the eyepiece (8). Mirror lock-up (often abbreviated to MLU) is a feature employed in many Single Lens Reflex (SLR) cameras. It allows the operator to reduce vibration-induced motion blur during exposure. It also allows ...
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Where the camera is placed in relation to the subject can affect the way the viewer perceives the subject. Some of these many camera angles are the high-angle shot, low-angle shot, bird's-eye view, and worm's-eye view. A viewpoint is the apparent distance and angle from which the camera views and records the subject. [2]