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  2. Facial motion capture - Wikipedia

    en.wikipedia.org/wiki/Facial_motion_capture

    A facial motion capture database describes the coordinates or relative positions of reference points on the actor's face. The capture may be in two dimensions, in which case the capture process is sometimes called "expression tracking", or in three dimensions. Two-dimensional capture can be achieved using a single camera and capture software.

  3. Room-scale - Wikipedia

    en.wikipedia.org/wiki/Room-scale

    Its SteamVR tracking technology is developed by Valve and allows areas up to 10 m x 10 m. [4] The Oculus Rift VR system was introduced primarily for front facing 180 degree experiences. However, Oculus now supports two sensor diagonal placement roomscale or users can purchase a third sensor to enable more robust room-scale tracking, [5]

  4. VRChat - Wikipedia

    en.wikipedia.org/wiki/VRChat

    VRChat is also playable without a virtual reality device in a "desktop" [3] mode designed for a mouse and keyboard, gamepad, or mobile app for touchscreen devices. VRChat was first released as a Windows application for the Oculus Rift DK1 prototype on January 16, 2014, and was later released to the Steam early access program on February 1, 2017.

  5. FreeTrack - Wikipedia

    en.wikipedia.org/wiki/FreeTrack

    Its primary focus is head tracking with uses in virtual reality, simulation, video games, 3D modeling, computer aided design and general hands-free computing to improve computer accessibility. Tracking can be made sensitive enough that only small head movements are required so that the user's eyes never leave the screen.

  6. zSpace (company) - Wikipedia

    en.wikipedia.org/wiki/ZSpace_(company)

    zSpace Inspire and Inspire Pro were launched in January 2022 [32] which allows users to experience AR/VR without a head-mounted display (HMD) or glasses. The system includes integrated face-tracking technology, a haptic-feedback stylus, and a stylus sensor module, which tracks the position of the stylus to create the AR/VR experience.

  7. ARToolKit - Wikipedia

    en.wikipedia.org/wiki/ARToolKit

    ARToolKit is an open-source computer tracking library for creation of strong augmented reality applications that overlay virtual imagery on the real world. Currently, it is maintained as an open-source project hosted on GitHub. [2]

  8. Visage SDK - Wikipedia

    en.wikipedia.org/wiki/Visage_SDK

    Face Recognition is used to identify or verify a person from a digital image or a video source using a pre-stored facial data. Visage SDK's face recognition algorithms can measure similarities between people and recognize a person’s identity [citation needed] from a frontal facial image by comparing it to pre-stored faces.

  9. Finger tracking - Wikipedia

    en.wikipedia.org/wiki/Finger_tracking

    Finger tracking of two pianists' fingers playing the same piece (slow motion, no sound) [1]. In the field of gesture recognition and image processing, finger tracking is a high-resolution technique developed in 1969 that is employed to know the consecutive position of the fingers of the user and hence represent objects in 3D.