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  2. Human–computer interaction - Wikipedia

    en.wikipedia.org/wiki/Human–computer_interaction

    The Association for Computing Machinery (ACM) defines human–computer interaction as "a discipline that is concerned with the design, evaluation, and implementation of interactive computing systems for human use and with the study of major phenomena surrounding them". [4] A key aspect of HCI is user satisfaction, also referred to as End-User ...

  3. Display device - Wikipedia

    en.wikipedia.org/wiki/Display_device

    A display device is an output device for presentation of information in visual [1] or tactile form (the latter used for example in tactile electronic displays for blind people). [2] When the input information that is supplied has an electrical signal the display is called an electronic display. Common applications for electronic visual displays ...

  4. Pattern recognition (psychology) - Wikipedia

    en.wikipedia.org/wiki/Pattern_recognition...

    In psychology and cognitive neuroscience, pattern recognition is a cognitive process that matches information from a stimulus with information retrieved from memory. [1]Pattern recognition occurs when information from the environment is received and entered into short-term memory, causing automatic activation of a specific content of long-term memory.

  5. Feature integration theory - Wikipedia

    en.wikipedia.org/wiki/Feature_integration_theory

    Feature integration theory is a theory of attention developed in 1980 by Anne Treisman and Garry Gelade that suggests that when perceiving a stimulus, features are "registered early, automatically, and in parallel, while objects are identified separately" and at a later stage in processing. The theory has been one of the most influential ...

  6. Sensory substitution - Wikipedia

    en.wikipedia.org/wiki/Sensory_substitution

    Sensory substitution. Sensory substitution is a change of the characteristics of one sensory modality into stimuli of another sensory modality. A sensory substitution system consists of three parts: a sensor, a coupling system, and a stimulator. The sensor records stimuli and gives them to a coupling system which interprets these signals and ...

  7. Gaze-contingency paradigm - Wikipedia

    en.wikipedia.org/wiki/Gaze-contingency_paradigm

    Gaze-contingency paradigm. Within computer technology, the gaze-contingency paradigm is a general term for techniques allowing a computer screen display to change in function depending on where the viewer is looking. Gaze-contingent techniques are part of the eye movement field of study in psychology. From a system analysis point of view, eye ...

  8. Ambivalence - Wikipedia

    en.wikipedia.org/wiki/Ambivalence

    Ambivalence[1] is a state of having simultaneous conflicting reactions, beliefs, or feelings towards some object. [2][3][4][5] Stated another way, ambivalence is the experience of having an attitude towards someone or something that contains both positively and negatively valenced components. [6] The term also refers to situations where "mixed ...

  9. Cognitivism (psychology) - Wikipedia

    en.wikipedia.org/wiki/Cognitivism_(psychology)

    In psychology, cognitivism is a theoretical framework for understanding the mind that gained credence in the 1950s. The movement was a response to behaviorism, which cognitivists said neglected to explain cognition. Cognitive psychology derived its name from the Latin cognoscere, referring to knowing and information, thus cognitive psychology ...