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  2. Steampunk - Wikipedia

    en.wikipedia.org/wiki/Steampunk

    The commercial success of Steel Empire, both in Japan and the West, helped propel steampunk into the video game market, and had a significant influence on later steampunk games. The most notable steampunk game it influenced is Final Fantasy VI (1994), a Japanese role-playing game developed by Squaresoft and designed by Hiroyuki Ito for the ...

  3. Culturally relevant teaching - Wikipedia

    en.wikipedia.org/wiki/Culturally_relevant_teaching

    Culturally relevant teaching is instruction that takes into account students' cultural differences. Making education culturally relevant is thought to improve academic achievement, [1] but understandings of the construct have developed over time [2] Key characteristics and principles define the term, and research has allowed for the development and sharing of guidelines and associated teaching ...

  4. Kenneth Burke - Wikipedia

    en.wikipedia.org/wiki/Kenneth_Burke

    Kenneth Duva Burke (May 5, 1897 – November 19, 1993) was an American literary theorist, as well as poet, essayist, and novelist, who wrote on 20th-century philosophy, aesthetics, criticism, and rhetorical theory. [1]

  5. James Blaylock - Wikipedia

    en.wikipedia.org/wiki/James_Blaylock

    James Paul Blaylock (born September 20, 1950) is an American fantasy author. [1] He is noted for a distinctive, humorous style, as well as being one of the pioneers of the steampunk genre of science fiction.

  6. Cyberpunk derivatives - Wikipedia

    en.wikipedia.org/wiki/Cyberpunk_derivatives

    Steampunk author Sara M. Harvey made the distinction that decopunk is "shinier than dieselpunk;" more specifically, dieselpunk is "a gritty version of steampunk set in the 1920s–1950s" (i.e., the war eras), whereas decopunk "is the sleek, shiny very art deco version; same time period, but everything is chrome!" [39]

  7. Social media in education - Wikipedia

    en.wikipedia.org/wiki/Social_media_in_education

    Students enjoying the usage of technology in a school environment. A survey from Cambridge International [5] of nearly 20,000 teachers and students (ages 12–19) from 100 countries found that 48% of students use a desktop computer in class, 42% uses phones, 33% use interactive whiteboards and 20% use tablets.

  8. History of education - Wikipedia

    en.wikipedia.org/wiki/History_of_education

    Education and Society in Late Imperial China, 1600–1900 (U of California Press, 1994) Ghosh, Suresh Chandra. The history of education in modern India, 1757-1998 (Orient Longman, 2000) Lee, Thomas H. C. Education in traditional China: a history (2000) Jayapalan N. History Of Education In India (2005) excerpt and text search; Price, Ronald Francis.

  9. List of steampunk works - Wikipedia

    en.wikipedia.org/wiki/List_of_steampunk_works

    Steampunk is a subgenre of fantasy and speculative fiction that came into prominence in the 1980s and early 1990s. The term denotes works set in an era or world wherein steam power is still widely used—usually the 19th century, and often set in Victorian era England—but with prominent elements of either science fiction or fantasy, such as fictional technological inventions like those found ...