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  2. 5. In double elimination tournaments, teams are not eliminated from the tournament until their second loss. The way this is achieved is with a losers bracket. Everyone starts out on the top bracket, or winners bracket. After the first round, when half the teams lose, they drop down to the loser bracket. A loss in the losers bracket eliminates ...

  3. Single Elimination Blind Draw Bracket with # of Teams != 2^n

    sports.stackexchange.com/questions/24183

    1. If you require a single-elimination tournament with a non-power-of-2 number of entries, random draw to first round including byes is the only way to do it that doesn't require ordering of entrants in some way, and therefore biasing the first round. If you require entrants to be matched in symmetric opposition, where a game with Team A ...

  4. terminology - Double Elimination Bracket Naming Convention -...

    sports.stackexchange.com/questions/24114/double-elimination-bracket-naming...

    Therefore, the names of each round in each bracket can be numbered according to traditional systems, preceded by clarification of whether they are the Main or Repechage bracket. In likely order of play, these rounds would be. Main Round 1. Repechage Round 1. Main Round 2.

  5. Design a tournament that avoids byes - Sports Stack Exchange

    sports.stackexchange.com/questions/20332

    The advantages of a single elimination tournament with 2^n teams are: If a stronger team always beats a weaker one, then the strongest team is certain to win. All teams have equal opportunity to win: if every match is a coin toss, then every team would have the same probability of winning. There is an exciting final. There are relatively few ...

  6. The double-elimination that I know and used for most ice hockey tournament, is where any teams in the first round can lost his game, and that game will only help to decide on which side of the bracket you will go. Each games in second round opposite a winner vs a loser team.

  7. Best 2 out 3 and 1 and done double elimination braket

    sports.stackexchange.com/.../best-2-out-3-and-1-and-done-double-elimination-braket

    The way we have always done it is the once the losers win the losers bracket they then must play best 2 out of 3 against the winner of the winners bracket. If they win 2 games then they must beat that team one more time to win the tournament. But I have been told now that they have to win the 1st game and then if they do they must then play a ...

  8. If a double-elimination tournament has the same number of games for both the winner's and loser's brackets, then you could call it a "race to N/N". An example of that can be found here: race to 3/3 double elimination. But instead of calling it a "race to 3/3", you could just call it a "race to 3". An example of that can be found here:

  9. If the competition is a single round-robin each team plays each other team once. The number of games played by each team is one less than the number of teams. For example, 11 - 1 = 10 games. A home-and-away competition or a double round-robin repeats this. The number of games is twice that for a single round, for example 2 × 10 = 20 games.

  10. rules - How to draw a fixture of knockout tournament for 21 teams...

    sports.stackexchange.com/questions/5607/how-to-draw-a-fixture-of-knockout...

    Here is what it looks like: 21 Team Tournament. If the teams are ranked 1-21 then it should be easy to find the pairings. If the teams are not ranked, then draw names out of a hat for the tournament slots. The individual 5 team brackets will look like this: 5 Team Seeded Bracket; The individual 6 team brackets will look like this: 6 Team Seeded ...

  11. Elimination system where both opponents can lose

    sports.stackexchange.com/questions/15865/elimination-system-where-both...

    Elimination-format tournaments don't deal well with anything beyond winning and losing, such as ties, double-losses, ranking based on score, or players withdrawing. If you want a format where people can earn (for example) 0 for loss, 1 for tie, or 2 for win, where each player could get any of those values, you want something like Swiss or Round ...