Search results
Results From The WOW.Com Content Network
In the history of video games, the fourth generation of video game consoles, more commonly referred to as the 16-bit era, began on October 30, 1987, with the Japanese release of NEC Home Electronics ' PC Engine (known as the TurboGrafx-16 in North America). Though NEC released the first console of this era, sales were mostly dominated by the ...
16-bit application. In the context of IBM PC compatible and Wintel platforms, a 16-bit application is any software written for MS-DOS, OS/2 1.x or early versions of Microsoft Windows which originally ran on the 16-bit Intel 8088 and Intel 80286 microprocessors. Such applications used a 20- bit or 24-bit segment or selector-offset address ...
In computing, half precision (sometimes called FP16 or float16) is a binary floating-point computer number format that occupies 16 bits (two bytes in modern computers) in computer memory. It is intended for storage of floating-point values in applications where higher precision is not essential, in particular image processing and neural networks. Almost all modern uses follow the IEEE 754-2008 ...
This is a list of notable RGB hardware color palettes used on 16-bit computers, which were primarily manufactured from 1985 to 1995. Due to mixed-bit architectures, the n -bit distinction is not always a strict categorization.
TurboGrafx-16. The TurboGrafx-16, known as the PC Engine[a] outside North America, is a home video game console designed by Hudson Soft and sold by NEC Home Electronics. It was the first console marketed in the fourth generation, commonly known as the 16-bit era, however in actuality, the console has an 8-bit central processing unit (CPU ...
Sonic Triple Trouble 16-Bit is a 2022 platform game created by American indie developer and music composer Noah Copeland. It is an unofficial remake of the 1994 Game Gear game Sonic the Hedgehog: Triple Trouble [a] in the style of the Sonic the Hedgehog games released for the Sega Genesis.
Pages in category "16-bit computers" The following 68 pages are in this category, out of 68 total. This list may not reflect recent changes.
16bit Sensation: Watashi to Minna ga Tsukutta Bishōjo Game (Japanese: 16bitセンセーション 私とみんなが作った美少女ゲーム, Hepburn: Jūroku Bitto Sensēshon Watashi to Minna ga Tsukutta Bishōjo Gēmu, "16bit Sensation: The Bishōjo Game Made by All of You and I") is a Japanese manga conceptualized by Misato Mitsumi, Tatsuki Amazuyu, and Tamiki Wakaki and illustrated by ...