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  2. HTTP Live Streaming - Wikipedia

    en.wikipedia.org/wiki/HTTP_Live_Streaming

    HTTP Live Streaming (also known as HLS) is an HTTP-based adaptive bitrate streaming communications protocol developed by Apple Inc. and released in 2009. Support for the protocol is widespread in media players, web browsers, mobile devices, and streaming media servers.

  3. List of interface bit rates - Wikipedia

    en.wikipedia.org/wiki/List_of_interface_bit_rates

    Wireless devices, BPL, and modems may produce a higher line rate or gross bit rate, due to error-correcting codes and other physical layer overhead. It is extremely common for throughput to be far less than half of theoretical maximum, though the more recent technologies (notably BPL) employ preemptive spectrum analysis to avoid this and so ...

  4. Bit rate - Wikipedia

    en.wikipedia.org/wiki/Bit_rate

    For real-time streaming multimedia, the encoding bit rate is the goodput that is required to avoid playback interruption. The term average bitrate is used in case of variable bitrate multimedia source coding schemes. In this context, the peak bit rate is the maximum number of bits required for any short-term block of compressed data. [17]

  5. Epic Games - Wikipedia

    en.wikipedia.org/wiki/Epic_Games

    Epic Games worked on an iOS game, Infinity Blade, [30] which was released on December 9, 2010. [31] The third game in the series, Gears of War 3, came out in 2011. [32] In 2011, Epic's subsidiary Titan Studios was dissolved. [33] At the 2011 Spike Video Game Awards, Epic Games announced their new game Fortnite. [34]

  6. List of games by Epic Games - Wikipedia

    en.wikipedia.org/wiki/List_of_games_by_Epic_Games

    Epic Games has used the names Potomac Computer Systems, Epic MegaGames, and Epic Games; the name given for the company is the one used at the time of a game's release. Many of the games under the Epic MegaGames brand were released as a set of separate episodes, which were purchasable and playable separately or as a group.

  7. Adaptive bitrate streaming - Wikipedia

    en.wikipedia.org/wiki/Adaptive_bitrate_streaming

    Adaptive streaming overview Adaptive streaming in action. Adaptive bitrate streaming is a technique used in streaming multimedia over computer networks.. While in the past most video or audio streaming technologies utilized streaming protocols such as RTP with RTSP, today's adaptive streaming technologies are based almost exclusively on HTTP, [1] and are designed to work efficiently over large ...

  8. Bandwidth (computing) - Wikipedia

    en.wikipedia.org/wiki/Bandwidth_(computing)

    The consumed bandwidth in bit/s, corresponds to achieved throughput or goodput, i.e., the average rate of successful data transfer through a communication path.The consumed bandwidth can be affected by technologies such as bandwidth shaping, bandwidth management, bandwidth throttling, bandwidth cap, bandwidth allocation (for example bandwidth allocation protocol and dynamic bandwidth ...

  9. List of computing and IT abbreviations - Wikipedia

    en.wikipedia.org/wiki/List_of_computing_and_IT...

    HLS—HTTP Live Streaming; HMA—High Memory Area; HP—Hewlett-Packard; HPC—High-Performance Computing; HPFS—High Performance File System; HSDPA—High-Speed Downlink Packet Access; HTC—High-Throughput Computing; HSM—Hierarchical Storage Management; HT—Hyper Threading; HTM—Hierarchical Temporal Memory; HTML—Hypertext Markup Language