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  2. Dynamics (music) - Wikipedia

    en.wikipedia.org/wiki/Dynamics_(music)

    In music, the dynamics of a piece are the variation in loudness between notes or phrases.Dynamics are indicated by specific musical notation, often in some detail.However, dynamics markings require interpretation by the performer depending on the musical context: a specific marking may correspond to a different volume between pieces or even sections of one piece.

  3. List of musical symbols - Wikipedia

    en.wikipedia.org/wiki/List_of_musical_symbols

    Rarely, even softer or louder dynamic levels are indicated by adding more p s or f s. While ppp is called "pianississimo" and fff is called "fortississimo", these words (formed by adding an additional "iss") are not proper Italian. Dynamics are relative, and the meaning of each level is at the discretion of the performer or the conductor.

  4. Progressive meshes - Wikipedia

    en.wikipedia.org/wiki/Progressive_meshes

    Progressive meshes is one of the techniques of dynamic level of detail (LOD). This technique was introduced by Hugues Hoppe in 1996. [1] This method uses saving a model to the structure - the progressive mesh, which allows a smooth choice of detail levels depending on the current view.

  5. Dynamic range - Wikipedia

    en.wikipedia.org/wiki/Dynamic_range

    Dynamic range in analog audio is the difference between low-level thermal noise in the electronic circuitry and high-level signal saturation resulting in increased distortion and, if pushed higher, clipping. [23] Multiple noise processes determine the noise floor of a system.

  6. Dynamic game difficulty balancing - Wikipedia

    en.wikipedia.org/wiki/Dynamic_game_difficulty...

    Dynamic game difficulty balancing (DGDB), also known as dynamic difficulty adjustment (DDA), adaptive difficulty or dynamic game balancing (DGB), is the process of automatically changing parameters, scenarios, and behaviors in a video game in real-time, based on the player's ability, in order to avoid making the player bored (if the game is too easy) or frustrated (if it is too hard).

  7. Loudness war - Wikipedia

    en.wikipedia.org/wiki/Loudness_war

    The nonprofit organization Turn Me Up! was created by Charles Dye, John Ralston, and Allen Wagner in 2007 with the aim of certifying albums that contain a suitable level of dynamic range [50] and encourage the sale of quieter records by placing a Turn Me Up! sticker on certified albums. [51]

  8. 'Dynamic' Marmoush at 'a different level' - AOL

    www.aol.com/dynamic-marmoush-different-level...

    Eintracht Frankfurt forward Omar Marmoush is "going to be a superstar", says German football expert Raphael Honigstein. The 25-year-old has been linked with a move to the Premier League after an ...

  9. Percussion notation - Wikipedia

    en.wikipedia.org/wiki/Percussion_notation

    In percussion notation, accents are almost always to be interpreted as dynamic accents. Typically this involves emphasizing the accented note simply by raising the dynamic level. The meanings of the different types of accents are not entirely standard. The image above shows the accent notations most commonly used by composers of percussion music.