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  2. Hand evaluation - Wikipedia

    en.wikipedia.org/wiki/Hand_evaluation

    In contract bridge, various bidding systems have been devised to enable partners to describe their hands so that they may reach the optimum contract.Key to this process is that players evaluate and re-evaluate the trick-taking potential of their hands as the auction proceeds and additional information about partner's hand and the opponent's hands becomes available.

  3. EHAA - Wikipedia

    en.wikipedia.org/wiki/EHAA

    An EHAA two-bid shows six to twelve high card points, and a five card or longer suit.There are no restrictions on suit quality (xxxxx and AKQJxxxx both qualify). EHAA bidders use a "get in quick, get out quick" style, which permits interference or an opening bid in nearly every auction, protected by fairly strict requirements on further bids by the partnership.

  4. Two suiter - Wikipedia

    en.wikipedia.org/wiki/Two_suiter

    In contract bridge, a two suiter is a hand containing cards mostly from two of the four suits. Traditionally a hand is considered a two suiter if it contains at least ten cards in two suits, with the two suits not differing in length by more than one card. Depending on suit quality and partnership agreement different classification schemes are ...

  5. Losing-Trick Count - Wikipedia

    en.wikipedia.org/wiki/Losing-Trick_Count

    In the card game contract bridge, the Losing-Trick Count (LTC) is a method of hand evaluation that is generally only considered suitable to be used in situations where a trump suit has been established and when shape and fit are more significant than high card points (HCP) in determining the optimum level of the contract.

  6. Woolsey convention - Wikipedia

    en.wikipedia.org/wiki/Woolsey_convention

    Strong hands, with 19 high card points plus, start with a double and then rebid 2 Notrump (or double) to try to expose a psychic bid. Good 4-4=4-1 distributional hands with a stiff minor suit can start with 2 ♣. Single-suited minor hands often start with double, hoping to be able to play at the two-level. These hands will pass a 2 ♦ asking bid.

  7. Contract bridge probabilities - Wikipedia

    en.wikipedia.org/wiki/Contract_bridge_probabilities

    A hand pattern denotes the distribution of the thirteen cards in a hand over the four suits. In total 39 hand patterns are possible, but only 13 of them have an a priori probability exceeding 1%. The most likely pattern is the 4-4-3-2 pattern consisting of two four-card suits, a three-card suit and a doubleton.

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  9. Vacant Places - Wikipedia

    en.wikipedia.org/wiki/Vacant_Places

    When we "deal" out the first card of the three, we can put it in either hand. Each hand, by definition, has 13 vacant places, so it is a toss-up which hand it goes into (13/26 = 50% for either hand). Now let us suppose that we want to know the probability of the suit being divided 3–0. The first card is already in, let us say, the East hand.