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Automata theory is the study of abstract machines and automata, as well as the computational problems that can be solved using them. It is a theory in theoretical computer science with close connections to mathematical logic. The word automata comes from the Greek word αὐτόματος, which means "self-acting, self-willed, self-moving".
Depending on the underlying logic, the problem of deciding the validity of a formula varies from trivial to impossible. For the common case of propositional logic, the problem is decidable but co-NP-complete, and hence only exponential-time algorithms are believed to exist for general proof tasks.
Almgren–Pitts min-max theory; Approximation theory; Arakelov theory; Asymptotic theory; Automata theory; Bass–Serre theory; Bifurcation theory; Braid theory
The theory of computation can be considered the creation of models of all kinds in the field of computer science. Therefore, mathematics and logic are used. In the last century, it separated from mathematics and became an independent academic discipline with its own conferences such as FOCS in 1960 and STOC in 1969, and its own awards such as the IMU Abacus Medal (established in 1981 as the ...
In computer science and mathematical logic, satisfiability modulo theories (SMT) is the problem of determining whether a mathematical formula is satisfiable.It generalizes the Boolean satisfiability problem (SAT) to more complex formulas involving real numbers, integers, and/or various data structures such as lists, arrays, bit vectors, and strings.
Robot in a wooden maze. A maze-solving algorithm is an automated method for solving a maze.The random mouse, wall follower, Pledge, and Trémaux's algorithms are designed to be used inside the maze by a traveler with no prior knowledge of the maze, whereas the dead-end filling and shortest path algorithms are designed to be used by a person or computer program that can see the whole maze at once.
Networks such as the previous one are commonly called feedforward, because their graph is a directed acyclic graph. Networks with cycles are commonly called recurrent . Such networks are commonly depicted in the manner shown at the top of the figure, where f {\displaystyle \textstyle f} is shown as dependent upon itself.
In mathematics, statistics, finance, [1] and computer science, particularly in machine learning and inverse problems, regularization is a process that converts the answer of a problem to a simpler one. It is often used in solving ill-posed problems or to prevent overfitting. [2]