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  2. Kaizo Mario World - Wikipedia

    en.wikipedia.org/wiki/Kaizo_Mario_World

    The Japanese word "kaizō" (改造) simply refers to ROM hacking in the gaming industry, since its literal meaning is "reorganize," "restructure," or "reconstruct," but Kaizo Mario World's prominence means that other ROM hacks have used this term to indicate an extreme level of difficulty, such as Kaizo Mario Bros. 3, Kaizo Mario 64, SMG2 The Kaizo Green Stars by Evanbowl, and the Kaizo ...

  3. ROM hacking - Wikipedia

    en.wikipedia.org/wiki/ROM_hacking

    ROM hacking (short for Read-only memory hacking) is the process of modifying a ROM image or ROM file to alter the contents contained within, usually of a video game to alter the game's graphics, dialogue, levels, gameplay, and/or other elements.

  4. Geometry Dash - Wikipedia

    en.wikipedia.org/wiki/Geometry_Dash

    Geometry Dash Lite includes only main levels 1-19, all tower levels, and a few selected levels that are either Featured, Daily, weekly or Event levels but does not offer the option to create levels or play most player-made levels. It also has a significantly more limited selection of character customisation options, lacking many icons, colours ...

  5. Bank of America downgrades Tesla stock, raises price target ...

    www.aol.com/finance/bank-america-downgrades...

    Tesla stock slipped on Tuesday after Bank of America said it sees shares fairly priced, with some risk to the downside.

  6. Bayern loses in Bundesliga for the first time under ... - AOL

    www.aol.com/bayern-loses-bundesliga-first-time...

    Bayern Munich lost a Bundesliga game for the first time in coach Vincent Kompany's tenure, paying the price for defensive mistakes and the absence of Harry Kane in losing at Mainz 2-1 on Saturday.

  7. Dynamic game difficulty balancing - Wikipedia

    en.wikipedia.org/wiki/Dynamic_game_difficulty...

    Dynamic game difficulty balancing (DGDB), also known as dynamic difficulty adjustment (DDA), adaptive difficulty or dynamic game balancing (DGB), is the process of automatically changing parameters, scenarios, and behaviors in a video game in real-time, based on the player's ability, in order to avoid making the player bored (if the game is too easy) or frustrated (if it is too hard).

  8. 10 Hard Math Problems That Even the Smartest People in the ...

    www.aol.com/10-hard-math-problems-even-150000090...

    Goldbach’s Conjecture. One of the greatest unsolved mysteries in math is also very easy to write. Goldbach’s Conjecture is, “Every even number (greater than two) is the sum of two primes ...

  9. Tool-assisted speedrun - Wikipedia

    en.wikipedia.org/wiki/Tool-assisted_speedrun

    Tool-assisted speedruns are generally created with the goal of creating theoretically perfect playthroughs. This may include the fastest possible route to complete a game or showcasing new optimizations to existing world records. TAS requires research into the theoretical limits of the games and their respective competitive categories.