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  2. LeapFrog Enterprises - Wikipedia

    en.wikipedia.org/wiki/LeapFrog_Enterprises

    This is an accepted version of this page This is the latest accepted revision, reviewed on 10 December 2024. American educational entertainment and electronics company "LeapFrog" redirects here. For the children's game, see Leapfrog. For other uses, see Leapfrog (disambiguation). This article needs to be updated. Please help update this article to reflect recent events or newly available ...

  3. Smart toy - Wikipedia

    en.wikipedia.org/wiki/Smart_toy

    A smart toy is an interactive artificially intelligent toy which effectively has its own intelligence by virtue of on-board electronics. These enable it to learn, behave according to preset patterns, and alter its actions depending upon environmental stimuli and user input.

  4. 2-XL - Wikipedia

    en.wikipedia.org/wiki/2-XL

    2-XL (2-XL Robot, 2XL Robot, 2-XL Toy) is an educational toy robot that was marketed from 1978–1981 [1] by the Mego Corporation, and from 1992–1995 by Tiger Electronics. 2-XL was the first "smart-toy" in that it exhibited rudimentary intelligence, memory, gameplay, and responsiveness.

  5. Even in the age of Google Earth, people still buy globes ...

    www.aol.com/news/even-age-google-earth-people...

    Find a globe in your local library or classroom and try this: Close the eyes, spin it and drop a finger randomly on its curved, glossy surface. In the age of Google Earth, watches that triangulate ...

  6. Educational toy - Wikipedia

    en.wikipedia.org/wiki/Educational_toy

    Alphabet blocks. The identification of specific toys as having an explicitly educational purpose dates to the 1700s. [11] In 1693, in Some Thoughts Concerning Education, liberal philosopher John Locke asserted that educational toys could enhance children's enjoyment of learning their letters: "There may be dice and play-things, with the letters on them to teach children the alphabet by playing ...

  7. GLOBE Program - Wikipedia

    en.wikipedia.org/wiki/GLOBE_program

    The Global Learning and Observations to Benefit the Environment (GLOBE) Program is a worldwide hands-on, science and education program focusing on the environment, now active in over 125 countries worldwide. [1] It works to promote the teaching and learning of science, enhance environmental literacy and stewardship, and promote scientific ...

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