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The video game crash of 1983 (known in Japan as the Atari shock) [1] was a large-scale recession in the video game industry that occurred from 1983 to 1985 in the United States. The crash was attributed to several factors, including market saturation in the number of video game consoles and available games, many of which were of poor quality .
The Atari video game burial was a mass burial of ... The event became a cultural icon and a reminder of the video game crash of ... video game sales in 1982 had ...
The year's highest-grossing video game was Namco's arcade game Pac-Man, for the third year in a row, while the year's best-selling home system was the Atari 2600 (Atari VCS). Additional video game consoles added to a crowded market, notably the ColecoVision and Atari 5200. Troubles at Atari late in the year triggered the video game crash of 1983.
The fourth Arcade Awards are held, for games released during 1981–1982, with Tron winning best arcade game, Demon Attack best console game, David's Midnight Magic best computer game, and Galaxian best standalone game. A major shakeout of the North American video game industry ("the crash of 1983") begins. By 1986, total video games sales will ...
E.T. the Extra-Terrestrial is a 1982 adventure video game developed and published by Atari, Inc. for the Atari 2600 and based on the film of the same name. The game's objective is to guide the eponymous character through various screens to collect three pieces of an interplanetary telephone that will allow him to contact his home planet.
In 1984, as a result of the video game crash of 1983, ... From this platform Atari released their next-generation game console in 1982, the Atari 5200. It was ...
Bossa Studios co-founder Henrique Olifiers seems to think that, if the copycatting practices in social games persist, then the industry is doomed. In so many words, that's what Olifiers told
Similarly, after the film E.T. the Extra-Terrestrial was released in June 1982, Warner chairman Steve Ross negotiated directly with Steven Spielberg to secure video game rights estimated to have cost Atari $20−25 million, to make a video game based on the film, which was programmed by Howard Scott Warshaw over a period of five weeks to be ...