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For each 8-bit RGB octet triple contained in each 24-bit color value in the input image, the NTSC luminance is computed using the following formula: [1] [2] [3] = + + The image is now subdivided into 4-pixel by 4-pixel blocks, and, the arithmetic mean of the luminance of each pixel in the block is used to select a representative luminance value.
Relative luminance follows the photometric definition of luminance including spectral weighting for human vision, but while luminance is a measure of light in units such as /, relative luminance values are normalized as 0.0 to 1.0 (or 1 to 100), with 1.0 (or 100) being a theoretical perfect reflector of 100% reference white. [1]
"HCL" designed in 2005 by Sarifuddin and Missaou, which is a transformation of whatever type of RGB color space is in use. [5] HCT with tone as a synonym for luminance is then used within Material Design for its color system, using value ranges of 0–360°, 0–120+ and 0–100%, respectively. [6]
A comparison between a typical normalized M cone's spectral sensitivity and the CIE 1931 luminosity function for a standard observer in photopic vision. In the CIE 1931 model, Y is the luminance, Z is quasi-equal to blue (of CIE RGB), and X is a mix of the three CIE RGB curves chosen to be nonnegative (see § Definition of the CIE XYZ color space).
Example: A surface with a luminance of say 100 cd/m 2 (= 100 nits, typical PC monitor) will, if it is a perfect Lambert emitter, have a luminous emittance of 100π lm/m 2. If its area is 0.1 m 2 (~19" monitor) then the total light emitted, or luminous flux, would thus be 31.4 lm.
Normalized responsivity spectra of human cone cells, S, M, and L types (SMJ data based on Stiles and Burch [1] RGB color-matching, linear scale, weighted for equal energy) [2] LMS (long, medium, short), is a color space which represents the response of the three types of cones of the human eye , named for their responsivity (sensitivity) peaks ...
Luminance is a photometric measure of the luminous intensity per unit area of light travelling in a given direction. [1] It describes the amount of light that passes through, is emitted from, or is reflected from a particular area, and falls within a given solid angle .
N bb is a fudge factor that is normally 1; it's only of concern when comparing brightness judgements based on slightly different reference whites. Here Y is the relative luminance compared to white on a scale of 0 to 1 and L A is the average luminance of the adapting visual field as a whole, measured in cd/m 2.