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  2. Brightness - Wikipedia

    en.wikipedia.org/wiki/Brightness

    cd/m 2 (= lm/(sr⋅m 2)) L −2 ⋅J: Luminous flux per unit solid angle per unit projected source area. The candela per square metre is sometimes called the nit. Illuminance: E v: lux (= lumen per square metre) lx (= lm/m 2) L −2 ⋅J: Luminous flux incident on a surface Luminous exitance, luminous emittance M v: lumen per square metre lm/m ...

  3. HCL color space - Wikipedia

    en.wikipedia.org/wiki/HCL_color_space

    "HCL" designed in 2005 by Sarifuddin and Missaou, which is a transformation of whatever type of RGB color space is in use. [5] HCT with tone as a synonym for luminance is then used within Material Design for its color system, using value ranges of 0–360°, 0–120+ and 0–100%, respectively. [6]

  4. ProPhoto RGB color space - Wikipedia

    en.wikipedia.org/wiki/ProPhoto_RGB_color_space

    The ProPhoto RGB color space encompasses over 90% of possible surface colors in the CIE L*a*b* color space, and 100% of likely occurring real-world surface colors documented by Michael Pointer in 1980, [3] [4] making ProPhoto even larger than the Wide-gamut RGB color space. The ProPhoto RGB primaries were also chosen in order to minimize hue ...

  5. Luminance - Wikipedia

    en.wikipedia.org/wiki/Luminance

    Luminance is a photometric measure of the luminous intensity per unit area of light travelling in a given direction. [1] It describes the amount of light that passes through, is emitted from, or is reflected from a particular area, and falls within a given solid angle .

  6. CIE 1931 color space - Wikipedia

    en.wikipedia.org/wiki/CIE_1931_color_space

    A comparison between a typical normalized M cone's spectral sensitivity and the CIE 1931 luminosity function for a standard observer in photopic vision. In the CIE 1931 model, Y is the luminance, Z is quasi-equal to blue (of CIE RGB), and X is a mix of the three CIE RGB curves chosen to be nonnegative (see § Definition of the CIE XYZ color space).

  7. Lightness - Wikipedia

    en.wikipedia.org/wiki/Lightness

    N bb is a fudge factor that is normally 1; it's only of concern when comparing brightness judgements based on slightly different reference whites. Here Y is the relative luminance compared to white on a scale of 0 to 1 and L A is the average luminance of the adapting visual field as a whole, measured in cd/m 2.

  8. Lambert's cosine law - Wikipedia

    en.wikipedia.org/wiki/Lambert's_cosine_law

    Example: A surface with a luminance of say 100 cd/m 2 (= 100 nits, typical PC monitor) will, if it is a perfect Lambert emitter, have a luminous emittance of 100π lm/m 2. If its area is 0.1 m 2 (~19" monitor) then the total light emitted, or luminous flux, would thus be 31.4 lm.

  9. HSL and HSV - Wikipedia

    en.wikipedia.org/wiki/HSL_and_HSV

    Fig. 1. HSL (a–d) and HSV (e–h). Above (a, e): cut-away 3D models of each. Below: two-dimensional plots showing two of a model's three parameters at once, holding the other constant: cylindrical shells (b, f) of constant saturation, in this case the outside surface of each cylinder; horizontal cross-sections (c, g) of constant HSL lightness or HSV value, in this case the slices halfway ...