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A user persona is a representation of the goals and behavior of a hypothesized group of users. In most cases, personas are synthesized from data collected from interviews or surveys with users. [ 3 ] They are captured in short page descriptions that include behavioral patterns, goals, skills, attitudes, with a few fictional personal details to ...
In computing, an avatar is a graphical representation of a user, the user's character, or persona. Avatars can be two-dimensional icons in Internet forums and other online communities, where they are also known as profile pictures , userpics , or formerly picons (personal icons, or possibly "picture icons").
User advocacy also helps make the effects of design decisions easier to measure because the traits and characteristics of user personas often consist of crowdsourced suggestions from actual users. Suggestions for improvement are generalized and prioritized according to frequency, severity, or an alignment with corporate initiatives.
The Latin word derived from the Etruscan word "phersu," with the same meaning, and that from the Greek πρόσωπον (prosōpon). [10] It is the etymology of the word "person," or "parson" in French. [11] Latin etymologists explain that persona comes from "per/sonare" as "the mask through which (per) resounds the voice (of the actor)." [12]
"Disembodiment" is the idea that once the user is online, the need for the body is no longer required, and the user can participate separately from it. This ultimately relates to a sense of detachment from the identity defined by the physical body. In cyberspace, many aspects of sexual identity become blurred and are only defined by the user.
A persona is a social role or a character played by an actor. Persona or personas may also refer to: Persona (psychology), a Jungian complex; Persona (satellite), a class of Russian reconnaissance satellite; Persona (user experience), in marketing, a character representing a particular user type within a targeted demographic
The first academic recognition of extreme users can be seen within Interaction Relabelling and Extreme Characters: Methods for Exploring Aesthetic Interactions. [5] [1] Through its citing of specific studies in the use-cases of personas, it brings to fruition how many studies had been citing the use of extreme characters within their product design without realising its academic potential.
Pages for logged out editors learn more. Contributions; Talk; Persona (user-centered design)