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  2. Type conversion - Wikipedia

    en.wikipedia.org/wiki/Type_conversion

    In computer science, type conversion, [1] [2] type casting, [1] [3] type coercion, [3] and type juggling [4] [5] are different ways of changing an expression from one data type to another. An example would be the conversion of an integer value into a floating point value or its textual representation as a string , and vice versa.

  3. Unreal Engine 5 - Wikipedia

    en.wikipedia.org/wiki/Unreal_Engine_5

    Unreal Engine 5 (UE5) is the latest version of Unreal Engine developed by Epic Games.It was revealed in May 2020 and officially released in April 2022. Unreal Engine 5 includes multiple upgrades and new features, including Nanite, a system that automatically adjusts the level of detail of meshes, and Lumen, a dynamic global illumination and reflections system that leverages software as well as ...

  4. Category:Unreal Engine 5 games - Wikipedia

    en.wikipedia.org/wiki/Category:Unreal_Engine_5_games

    Main page; Contents; Current events; Random article; About Wikipedia; Contact us; Help; Learn to edit; Community portal; Recent changes; Upload file

  5. Downcasting - Wikipedia

    en.wikipedia.org/wiki/Downcasting

    In class-based programming, downcasting, or type refinement, is the act of casting a base or parent class reference, to a more restricted derived class reference. [1] This is only allowable if the object is already an instance of the derived class, and so this conversion is inherently fallible.

  6. Virtual inheritance - Wikipedia

    en.wikipedia.org/wiki/Virtual_inheritance

    Virtual inheritance is a C++ technique that ensures only one copy of a base class ' s member variables are inherited by grandchild derived classes. Without virtual inheritance, if two classes B and C inherit from a class A, and a class D inherits from both B and C, then D will contain two copies of A ' s member variables: one via B, and one via C.

  7. static_cast - Wikipedia

    en.wikipedia.org/wiki/Static_cast

    Although static_cast conversions are checked at compile time to prevent obvious incompatibilities, no run-time type checking is performed that would prevent a cast between incompatible data types, such as pointers. A static_cast from a pointer to a class B to a pointer to a derived class D is ill-formed if B is an inaccessible or ambiguous base ...

  8. Curiously recurring template pattern - Wikipedia

    en.wikipedia.org/wiki/Curiously_recurring...

    The curiously recurring template pattern (CRTP) is an idiom, originally in C++, in which a class X derives from a class template instantiation using X itself as a template argument. [1] More generally it is known as F-bound polymorphism , and it is a form of F -bounded quantification .

  9. Strong and weak typing - Wikipedia

    en.wikipedia.org/wiki/Strong_and_weak_typing

    There are many examples of languages that allow implicit type conversions, but in a type-safe manner. For example, both C++ and C# allow programs to define operators to convert a value from one type to another with well-defined semantics. When a C++ compiler encounters such a conversion, it treats the operation just like a function call.