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Burnout Crash! (branded Burnout CRASH!) is a downloadable action racing video game in the Burnout series. It is developed by Criterion Games and published by Electronic Arts for PlayStation 3, Xbox 360, iOS via PlayStation Network, Xbox Live Arcade, and iTunes App Store.
Burnout Dominator is the only game without the crash mode from the previous games. Dominator mainly focuses on the original game's "Burnout", which is using up the entire boost meter non-stop and trying to chain boosts as long as possible.
The 1976 French short film C'était un rendez-vous and the 1998 film Ronin influenced the conception of Burnout. Alex Ward, the creator of Burnout, said the inspiration for the racing game was the DVD version's 15th chapter, which is titled "Crashing the Case", and shows a crash between two opposing cars. [4] [5] [6]
Last fall, we brought you a detailed preview of Burnout Crash on iOS, a game that was supposed to launch before year's end, but didn't actually release until the middle of April 2012. Whether or ...
Earlier this year, Criterion Games and Electronic Arts released Burnout Crash for XBLA on Xbox 360 and PSN on PlayStation 3. The game takes auto destruction to a new level with plenty of gameplay ...
In previous Burnout games, "Crash Mode" was a dedicated mode in which players were given multiple scenarios in which to cause the biggest crash. In Burnout Paradise, "Crash Mode", now called "Showtime", can be initiated at any time and place in the game. Showtime does differ from the previous incarnation of Crash Mode being that instead of ...
Burnout 3: Takedown: Criterion Games: Electronic Arts: PS2, Xbox 2004-09-07 Burnout Championship Drag Racing: Bethesda Softworks: Bethesda Softworks: DOS 1998 Burnout Crash! Criterion Games: Electronic Arts: PS3, X360, iOS 2011-09-20 [2] Burnout Dominator: EA UK: Electronic Arts: PS2, PSP 2007-03-06 Burnout Legends: Criterion Games, Visual ...
Burnout 3: Takedown was developed by Guildford-based video game studio Criterion Games. [11] The studio suffered several setbacks during the sequence of events that led up to the creation of Burnout 3, including the cancellation of a project, a failed pitch, and a fall out with the game's eventual publisher Electronic Arts (EA).