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Snap-On Gearhead Garage: The Virtual Mechanic is a PC game in which players repair and customize late model cars and trucks. It was created by Mekada, endorsed by Snap-on Tools, and published in 1999 by Head Games (subsequently acquired by Activision). There is no feature for driving the cars but Gearhead Garage introduced an entirely new "bolt ...
The Switch version of Car Mechanic Simulator received "generally unfavorable reviews" and the Xbox One received "generally favorable reviews" on Metacritic. [2] [3]Rock Paper Shotgun called the game "singularly captivating and cathartic" while criticising a large number of bugs present in the initial release, as well as a number of the design decisions. [4]
Car and Driver (video game) Lerner Research: Electronic Arts: DOS 1992 Car Town: Cie Games Glu Mobile: FMP, iOS 2010-07-27 Car Wars: Texas Instruments: Texas Instruments: TI-99/4A 1981 Carmageddon: Stainless Games: Sales Curve Interactive, Interplay Productions: DOS, WIN, Mac, PS1, N64, GBC, iOS, Droid 1997-06-30 Carmageddon II: Carpocalypse ...
Jalopy is a vehicle simulation game developed by English developer MinskWorks and published by Excalibur Games. The game follows the player and their uncle who attempt to build a Laika (a car modelled after the Trabant 601) from individual parts and drive from East Berlin to Turkey using it.
Blur features a racing style that incorporates real world cars and locales with arcade style handling and vehicular combat. The game is a spiritual successor to the Project Gotham Racing series. [2] Blur was the penultimate game developed by Bizarre Creations before they were shut down by Activision on February 18, 2011.
The game relies heavily on code in Lua and uses packets of local data using the Lua network system while the game is running. The game's engine calculates physics equations and problems in real-time during gameplay. [citation needed] Vehicles in the game consist of a soft-body node-beam structure similar to those in Rigs of Rods.
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The game centers around the theme of running a coastguard rescue service with a variety of vehicles, which the player can build on a 'Workbench' with an assortment of blocks, engines, sensors and special equipment. As the player explores the world, the in-game map is created, in which they can fast travel to locations they've discovered.