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The expansion packs to the original game introduce other protagonists and characters, such as Corporal Adrian Shephard in Half-Life: Opposing Force and Black Mesa security guard Barney Calhoun in Half-Life: Blue Shift (who reappears in the Half-Life 2 games). Half-Life 2 and the games following it introduce a new, more focused cast of ...
Garry's Mod: Half-Life 2: 2004 December 24 2006 November 29 [43] The standalone release originally required that the player own a game made by Valve that runs on the Source engine; this requirement was later dropped as assets for Half-Life 2 are now included with the game. [43] Gunman Chronicles: Half-Life: 2000 November 20
Half-Life 2 was selected by readers of The Guardian as the best game of the decade, with particular praise for the environment design. The Guardian journalist Keith Stuart wrote that it "pushed the envelope for the genre, and set a new high watermark for FPS narrative". [72] Half-Life 2 won Crispy Gamer's Game of the Decade [73] tournament ...
Valve's first game was Half-Life, a first-person shooter released in 1998. [2] It sold over nine million retail copies. [3] [4] Alongside Half-Life ' s launch, Valve released development tools to enable the player community to create content and mods. [5] The company then proceeded to hire the creators of popular mods such as Counter-Strike. [1]
JBMod - A Half-Life 2 modification which enables the Physics Manipulator along with other additions to the game. Not to be confused with Garry's Mod. Klaus Veen's Treason - A multiplayer social deduction shooter, inspired by popular game modes from Garry's Mod: Trouble in Terrorist Town & Murder. The creative director, Klaus Veen, is well known ...
Garry's Mod, commonly clipped as GMod, is a 2006 sandbox game developed by Facepunch Studios and published by Valve.The base game mode of Garry's Mod has no set objectives and provides the player with a world in which to freely manipulate objects.
Age of Chivalry is a multiplayer-focused total conversion modification for Valve's Half-Life 2 using the Source engine.Founded by Rickard Drakborn, Jeff Simmons and Scott Chipman, and developed by a group of independent developers called Team Chivalry, the mod features a medieval theme and aims to provide enjoyable close-combat battles.
A screenshot of Half-Life 2: Episode One. The high-dynamic-range rendering and Phong shading effects are evident. The Source 2006 branch was the term used for Valve's games using technology that culminated with the release of Half-Life 2: Episode One.