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A non-blocking socket returns whatever is in the receive buffer and immediately continues. If not written correctly, programs using non-blocking sockets are particularly susceptible to race conditions due to variances in network link speed. [citation needed] A socket is typically set to blocking or non-blocking mode using the functions fcntl ...
Non-blocking algorithms generally involve a series of read, read-modify-write, and write instructions in a carefully designed order. Optimizing compilers can aggressively re-arrange operations. Even when they don't, many modern CPUs often re-arrange such operations (they have a "weak consistency model "), unless a memory barrier is used to tell ...
except for two special "hook macros" that implement unbound variable lookup and function calls, instead of these, new forms are provided to implicitly quote all unknown variables; allow hash tables to be used as functions, where the arguments are used for hash-table lookup. [9] If this code is stored in a mylang.rkt file, it can be used as follows:
A network socket is a software structure within a network node of a computer network that serves as an endpoint for sending and receiving data across the network. The structure and properties of a socket are defined by an application programming interface (API) for the networking architecture.
Unix domain socket: Similar to an internet socket, but all communication occurs within the kernel. Domain sockets use the file system as their address space. Processes reference a domain socket as an inode, and multiple processes can communicate with one socket: All POSIX operating systems and Windows 10 [6] Message queue
A non-blocking linked list is an example of non-blocking data structures designed to implement a linked list in shared memory using synchronization primitives: Compare-and-swap; Fetch-and-add; Load-link/store-conditional; Several strategies for implementing non-blocking lists have been suggested.
HTTP pipelining is a feature of HTTP/1.1, which allows multiple HTTP requests to be sent over a single TCP connection without waiting for the corresponding responses. [1] HTTP/1.1 requires servers to respond to pipelined requests correctly, with non-pipelined but valid responses even if server does not support HTTP pipelining.
Alternatives to locking include non-blocking synchronization methods, like lock-free programming techniques and transactional memory. However, such alternative methods often require that the actual lock mechanisms be implemented at a more fundamental level of the operating software.