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  2. UV mapping - Wikipedia

    en.wikipedia.org/wiki/UV_mapping

    UV texturing permits polygons that make up a 3D object to be painted with color (and other surface attributes) from an ordinary image. The image is called a UV texture map. [ 1 ] The UV mapping process involves assigning pixels in the image to surface mappings on the polygon, usually done by "programmatically" copying a triangular piece of the ...

  3. Texture mapping - Wikipedia

    en.wikipedia.org/wiki/Texture_mapping

    A texture map [5] [6] is an image applied (mapped) to the surface of a shape or polygon. [7] This may be a bitmap image or a procedural texture.They may be stored in common image file formats, referenced by 3D model formats or material definitions, and assembled into resource bundles.

  4. Cube mapping - Wikipedia

    en.wikipedia.org/wiki/Cube_mapping

    A cube texture indexes six texture maps from 0 to 5 in order Positive X, Negative X, Positive Y, Negative Y, Positive Z, Negative Z. [5] [6] The images are stored with the origin at the lower left of the image. The Positive X and Y faces must reverse the Z coordinate and the Negative Z face must negate the X coordinate.

  5. Wavefront .obj file - Wikipedia

    en.wikipedia.org/wiki/Wavefront_.obj_file

    Optionally, texture coordinate indices can be used to specify texture coordinates when defining a face. To add a texture coordinate index to a vertex index when defining a face, one must put a slash immediately after the vertex index and then put the texture coordinate index. No spaces are permitted before or after the slash.

  6. Normal mapping - Wikipedia

    en.wikipedia.org/wiki/Normal_mapping

    A normal pointing to right of the texture (1,0,0) is mapped to (255,128,128). Hence the right edge of an object is usually light red. A normal pointing to top of the texture (0,1,0) is mapped to (128,255,128). Hence the top edge of an object is usually light green. A normal pointing to left of the texture (-1,0,0) is mapped to (0,128,128).

  7. Local binary patterns - Wikipedia

    en.wikipedia.org/wiki/Local_binary_patterns

    Such classifiers can be used for face recognition or texture analysis. A useful extension to the original operator is the so-called uniform pattern, [8] which can be used to reduce the length of the feature vector and implement a simple rotation invariant descriptor. This idea is motivated by the fact that some binary patterns occur more ...

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    mail.aol.com/?icid=aol.com-nav

    Get AOL Mail for FREE! Manage your email like never before with travel, photo & document views. Personalize your inbox with themes & tabs. You've Got Mail!

  9. Subsurface scattering - Wikipedia

    en.wikipedia.org/wiki/Subsurface_scattering

    To simulate diffusion, the light map texture can simply be blurred. Rendering the lighting to a lower-resolution texture in itself provides a certain amount of blurring. The amount of blurring required to accurately model subsurface scattering in skin is still under active research, but performing only a single blur poorly models the true ...