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  2. Pay-to-play - Wikipedia

    en.wikipedia.org/wiki/Pay-to-play

    Pay-to-play, sometimes pay-for-play or P2P, is a phrase used for a variety of situations in which money is exchanged for services or the privilege to engage in certain activities. The common denominator of all forms of pay-to-play is that one must pay to "get in the game", with the sports analogy frequently arising.

  3. List of massively multiplayer online role-playing games

    en.wikipedia.org/wiki/List_of_massively...

    Pay-to-play: 2002: 2005, 2017 [2] Ashes of Creation: Development 3D Fantasy Pay-to-play TBA Astonia III: Active 2D: Fantasy: Free-to-play: 2001: Originally pay-to-play until 2014 when the official servers shut down and the creator released the source code; thus, multiple fan-made communities emerged. Atlantica Online: Active 3D: Fantasy: Free ...

  4. List of free massively multiplayer online games - Wikipedia

    en.wikipedia.org/wiki/List_of_free_massively...

    MMORPG with an isometric view, originally was pay-to-play from 2001 until 2014 when the official servers shut down and the creator released the source code; thus, creating free-to-play fan-made communities. 2D Astro Battle: Lava Lord Games December 31, 2004: Windows, Linux: Multi-directional shooter

  5. Buy-to-play - Wikipedia

    en.wikipedia.org/wiki/Buy-to-play

    The study also displayed that free-to-play game developers create restrictions in order to encourage more purchases. [3] Pay-to-play (P2P) is a model in which a subscription payment is required on an ongoing basis, in order to use a service. When comparing the three revenue models, the free-to-play and buy-to-play model is slowly rising in ...

  6. P2P - Wikipedia

    en.wikipedia.org/wiki/P2P

    Pay-to-play, where money is exchanged for services; Peer-to-peer, a distributed application architecture in computing or networking List of P2P protocols; Phenylacetone, an organic compound commonly known as P2P; Point-to-point (telecommunications), a communications connection between two communication endpoints or nodes

  7. Free-to-play - Wikipedia

    en.wikipedia.org/wiki/Free-to-play

    Free-to-play's model is sometimes derisively referred to as free-to-start due to not being entirely free. [1] Free-to-play games have also been widely criticized as "pay-to-win"—that is, that players can generally pay to obtain competitive or power advantages over other players. There are several kinds of free-to-play business models.

  8. Alternate reality game - Wikipedia

    en.wikipedia.org/wiki/Alternate_reality_game

    ARGs tend to be free to play, with costs absorbed either through supporting products (e.g., collectible puzzle cards fund Perplex City) or through promotional relationships with existing products (for example, I Love Bees was a promotion for Halo 2, and the Lost Experience and Find 815 promoted the television show Lost). Pay-to-play models ...

  9. Games as a service - Wikipedia

    en.wikipedia.org/wiki/Games_as_a_service

    Users need to download these games to their local computer or console to play. However, users must remain subscribed to play these games; the games are protected by digital rights management that requires an active account to play. New games are typically added to the service, and in some cases, games may leave the service, after which ...