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  2. Games and learning - Wikipedia

    en.wikipedia.org/wiki/Games_and_learning

    Video games create new social and cultural worlds – worlds that help people learn by integrating thinking, social interaction, and technology, all in service of doing things they care about. [1] Computers and other technologies have already changed the way students learn.

  3. Gamification of learning - Wikipedia

    en.wikipedia.org/wiki/Gamification_of_learning

    The dynamic combination of intrinsic and extrinsic motivators is a powerful force [22] which, if educational contexts can adapt from video games, may increase student motivation, and student learning. Some of the potential benefits of successful gamification initiatives in the classroom include: giving students ownership of their learning [28]

  4. Educational game - Wikipedia

    en.wikipedia.org/wiki/Educational_game

    Today's games are more social, with most teens playing games with others at least some of the time and can incorporate many aspects of civic and political life. [12] In classrooms, social game-based learning platforms are increasing in popularity, as they purport to enable students to reinforce knowledge and develop social and leadership skills.

  5. Game on: The surprising potential health benefits of online ...

    www.aol.com/game-surprising-potential-health...

    In addition, notes Manos, research also shows that, through the use of attention control and reward processing, gaming can positively affect a person’s brain plasticity — i.e., its ability to ...

  6. Not all video games are for kids. Here's what parents should ...

    www.aol.com/not-video-games-kids-heres-080106183...

    A growing number of young Americans are ready to press play on video games. This holiday season, video game-related gifts are topping wish lists for 76% of U.S. children ages 10-17, according to a ...

  7. Educational video game - Wikipedia

    en.wikipedia.org/wiki/Educational_video_game

    A VTech educational video game. An educational video game is a video game that provides learning or training value to the player. Edutainment describes an intentional merger of video games and educational software into a single product (and could therefore also comprise more serious titles sometimes described under children's learning software).

  8. What Video Games Have to Teach Us About Learning and Literacy

    en.wikipedia.org/wiki/What_Video_Games_Have_to...

    Gee began playing video games when his (then) six-year-old son needed help playing the problem-solving game Pajama Sam.When he discovered how much enjoyment his son had and how much attention and time he spent solving the game's problems, Gee decided to start playing video games on his own and began to analyze what makes people spend time and money on video games.

  9. 5 health benefits of playing video games - AOL

    www.aol.com/article/2016/09/12/5-health-benefits...

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