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  2. Video game addiction - Wikipedia

    en.wikipedia.org/wiki/Video_game_addiction

    Video game addiction is a broader concept than internet gaming addiction, but most video game addiction is associated with internet gaming. APA suggests, like Khan, [14] the effects (or symptoms) of video game addiction may be similar to those of other proposed psychological addictions.

  3. Psychological effects of Internet use - Wikipedia

    en.wikipedia.org/wiki/Psychological_effects_of...

    In one study, the researchers selected seventeen subjects with online gaming addiction and another seventeen naive internet users who rarely used the internet. Using a magnetic resonance imaging scanner, they performed a scan to "acquire 3-dimensional T1-weighted images" of the subject's brain.

  4. Mark D. Griffiths - Wikipedia

    en.wikipedia.org/wiki/Mark_D._Griffiths

    He is a Professor of Behavioural Addiction at Nottingham Trent University and director of the International Gaming Research Unit. [1] He is the author of five books including Gambling Addiction and its Treatment Within the NHS , Gambling and Gaming Addictions in Adolescence , and Adolescent Gambling .

  5. Video game–related health problems - Wikipedia

    en.wikipedia.org/wiki/Video_game–related_health...

    Video game play is frequently associated with obesity. Many studies have been conducted on the link between television & video games and increased BMI (Body Mass Index). Due to video games replacing physical activities, there appears to be a clear association between time spent playing video games and increased BMI in young children. [30]

  6. Internet addiction disorder - Wikipedia

    en.wikipedia.org/wiki/Internet_addiction_disorder

    Gaming Addicts Anonymous, founded in 2014 is a 12-step program focused on recovery from computer gaming addiction. [114] [115] Internet and Technology Addicts Anonymous (ITAA), founded in 2017, is a 12-step program supporting users coping with the problems resulting from compulsive internet and technology use.

  7. Games and learning - Wikipedia

    en.wikipedia.org/wiki/Games_and_learning

    As John Dewey argued, schools are built on an obsession with facts. Students need to learn by doing, and with gaming, students can learn by doing something as a part of a larger community of people who share common goals and ways of achieving those common goals, [1] making gaming a benefit for social reasons as well. Gaming has also changed the ...

  8. Computer addiction - Wikipedia

    en.wikipedia.org/wiki/Computer_addiction

    Gaming addiction: a hypothetical behavioral addiction characterized by excessive or compulsive use of computer games or video games, which interferes with a person's everyday life. [11] Video game addiction may present itself as compulsive gaming, social isolation , mood swings , diminished imagination , and hyper-focus on in-game achievements ...

  9. Video game culture - Wikipedia

    en.wikipedia.org/wiki/Video_game_culture

    Video games have a high possibility of becoming addictive, which has additionally been linked to several cognitive and developmental drawbacks. It has been proved that students who are addicted to video games often show decreased attention spans and diminished impulse control, which can result in many negative effects in their lives. [21]