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  2. Chisanbop - Wikipedia

    en.wikipedia.org/wiki/Chisanbop

    The Chisanbop system. When a finger is touching the table, it contributes its corresponding number to a total. Chisanbop or chisenbop (from Korean chi (ji) finger + sanpŏp (sanbeop) calculation [1] 지산법/指算法), sometimes called Fingermath, [2] is a finger counting method used to perform basic mathematical operations.

  3. List of Cyberchase episodes - Wikipedia

    en.wikipedia.org/wiki/List_of_Cyberchase_episodes

    The kids must find the unfair/crooked game to find Digit. Meanwhile, they learn about chance and how to spot an unfair chance of winning and losing. Along the way they meet Lucky, a cab driver, who offers them a chance to gain a free cab ride while they search for Digit. Digit is locked in a bird cage with Buzz and Delete as his guards.

  4. Trachtenberg system - Wikipedia

    en.wikipedia.org/wiki/Trachtenberg_system

    The book contains specific algebraic explanations for each of the above operations. Most of the information in this article is from the original book. The algorithms/operations for multiplication, etc., can be expressed in other more compact ways that the book does not specify, despite the chapter on algebraic description. [a]

  5. Multiplication algorithm - Wikipedia

    en.wikipedia.org/wiki/Multiplication_algorithm

    A multiplication algorithm is an algorithm (or method) to multiply two numbers. Depending on the size of the numbers, different algorithms are more efficient than others. Numerous algorithms are known and there has been much research into the t

  6. 25 Toys and Games That Will Trick Kids Into Learning at Home

    www.aol.com/25-toys-games-trick-kids-113820891.html

    Elenco Snap Circuits Jr. Price: $21 from Amazon Buy It Keep them busy for a while with this STEM-friendly set of colorful snap-together circuits. Among the 100+ projects: Kids can make a siren ...

  7. Hacker's Delight - Wikipedia

    en.wikipedia.org/wiki/Hacker's_Delight

    Hacker's Delight is a software algorithm book by Henry S. Warren, Jr. first published in 2002. It presents fast bit-level and low-level arithmetic algorithms for common tasks such as counting bits or improving speed of division by using multiplication.