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  2. Loudness - Wikipedia

    en.wikipedia.org/wiki/Loudness

    The relationship between SPL and loudness of a single tone can be approximated by Stevens's power law in which SPL has an exponent of 0.67. [ a ] A more precise model known as the Inflected Exponential function , [ 3 ] indicates that loudness increases with a higher exponent at low and high levels and with a lower exponent at moderate levels.

  3. Media control symbols - Wikipedia

    en.wikipedia.org/wiki/Media_control_symbols

    Media symbols can be found on an array of advertisements: from live music venues to streaming services. In 2012, Google rebranded its digital download store to Google Play, [8] using the Play symbol in its logo. The Play symbol also serves as a logo for YouTube since 2017. [9]

  4. List of musical symbols - Wikipedia

    en.wikipedia.org/wiki/List_of_musical_symbols

    Musical symbols are marks and symbols in musical notation that indicate various aspects of how a piece of music is to be performed. There are symbols to communicate information about many musical elements, including pitch, duration, dynamics, or articulation of musical notes; tempo, metre, form (e.g., whether sections are repeated), and details about specific playing techniques (e.g., which ...

  5. EBU R 128 - Wikipedia

    en.wikipedia.org/wiki/EBU_R_128

    EBU R 128 is a recommendation for loudness normalisation and maximum level of audio signals. It is primarily followed during audio mixing of television and radio programmes and adopted by broadcasters to measure and control programme loudness. [1]

  6. Sound pressure - Wikipedia

    en.wikipedia.org/wiki/Sound_pressure

    While 1 atm (194 dB peak or 191 dB SPL) [11] [12] is the largest pressure variation an undistorted sound wave can have in Earth's atmosphere (i. e., if the thermodynamic properties of the air are disregarded; in reality, the sound waves become progressively non-linear starting over 150 dB), larger sound waves can be present in other atmospheres ...

  7. ReplayGain - Wikipedia

    en.wikipedia.org/wiki/ReplayGain

    The target loudness is specified as the loudness of a stereo pink noise signal played back at 89 dB sound pressure level or −14 dB relative to full scale. [3] This is based on SMPTE recommendation RP 200:2002, which specifies a similar method for calibrating playback levels in movie theaters using a reference level 6 dB lower (83 dB SPL, − ...

  8. Audio normalization - Wikipedia

    en.wikipedia.org/wiki/Audio_normalization

    Another type of normalization is based on a measure of loudness, wherein the gain is changed to bring the average loudness to a target level. This average may be approximate, such as a simple measurement of average power (e.g. RMS), or more accurate, such as a measure that addresses human perception e.g. that defined by EBU R128 and offered by ReplayGain, Sound Check and GoldWave.

  9. Dynamics (music) - Wikipedia

    en.wikipedia.org/wiki/Dynamics_(music)

    In music, the dynamics of a piece are the variation in loudness between notes or phrases.Dynamics are indicated by specific musical notation, often in some detail.However, dynamics markings require interpretation by the performer depending on the musical context: a specific marking may correspond to a different volume between pieces or even sections of one piece.