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  2. Function pointer - Wikipedia

    en.wikipedia.org/wiki/Function_pointer

    A function pointer, also called a subroutine pointer or procedure pointer, is a pointer referencing executable code, rather than data. Dereferencing the function pointer yields the referenced function , which can be invoked and passed arguments just as in a normal function call.

  3. Calling convention - Wikipedia

    en.wikipedia.org/wiki/Calling_convention

    The calling code does nothing but list the subroutines to be called. This puts all the function setup and clean-up code in one place—the prologue and epilogue of the function—rather than in the many places that function is called. This makes threaded code the most compact calling convention. Threaded code passes all arguments on the stack.

  4. The Power of 10: Rules for Developing Safety-Critical Code

    en.wikipedia.org/wiki/The_Power_of_10:_Rules_for...

    Use a minimum of two runtime assertions per function. Restrict the scope of data to the smallest possible. Check the return value of all non-void functions, or cast to void to indicate the return value is useless. Use the preprocessor only for header files and simple macros. Limit pointer use to a single dereference, and do not use function ...

  5. Name mangling - Wikipedia

    en.wikipedia.org/wiki/Name_mangling

    32-bit compilers emit, respectively: _f _g@4 @h@4 In the stdcall and fastcall mangling schemes, the function is encoded as _name@X and @name@X respectively, where X is the number of bytes, in decimal, of the argument(s) in the parameter list (including those passed in registers, for fastcall).

  6. x86 calling conventions - Wikipedia

    en.wikipedia.org/wiki/X86_calling_conventions

    Struct and union parameters with sizes of two (eight in case of only SSE fields) pointers or fewer that are aligned on 64-bit boundaries are decomposed into "eightbytes" and each one is classified and passed as a separate parameter. [28]: 24 Otherwise they are replaced with a pointer when used as an argument. Struct and union return types with ...

  7. Function prologue and epilogue - Wikipedia

    en.wikipedia.org/wiki/Function_prologue_and_epilogue

    Function epilogue reverses the actions of the function prologue and returns control to the calling function. It typically does the following actions (this procedure may differ from one architecture to another): Drop the stack pointer to the current base pointer, so room reserved in the prologue for local variables is freed.

  8. Pointer (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Pointer_(computer_programming)

    A basic example is in the argv argument to the main function in C (and C++), which is given in the prototype as char **argv—this is because the variable argv itself is a pointer to an array of strings (an array of arrays), so *argv is a pointer to the 0th string (by convention the name of the program), and **argv is the 0th character of the ...

  9. Call stack - Wikipedia

    en.wikipedia.org/wiki/Call_stack

    In a language with free pointers or non-checked array writes (such as in C), the mixing of control flow data which affects the execution of code (the return addresses or the saved frame pointers) and simple program data (parameters or return values) in a call stack is a security risk, and is possibly exploitable through stack buffer overflows ...