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  2. Flow (psychology) - Wikipedia

    en.wikipedia.org/wiki/Flow_(psychology)

    Concentrating on a task, one aspect of flow. Flow in positive psychology, also known colloquially as being in the zone or locked in, is the mental state in which a person performing some activity is fully immersed in a feeling of energized focus, full involvement, and enjoyment in the process of the activity.

  3. Mihaly Csikszentmihalyi - Wikipedia

    en.wikipedia.org/wiki/Mihaly_Csikszentmihalyi

    Mihaly Robert Csikszentmihalyi (/ ˈ m iː h aɪ ˈ tʃ iː k s ɛ n t m iː ˌ h ɑː j iː / MEE-hy CHEEK-sent-mee-HAH-yee, Hungarian: Csíkszentmihályi Mihály Róbert, pronounced [ˈt͡ʃiːksɛntmihaːji ˈmihaːj] ⓘ; 29 September 1934 – 20 October 2021) was a Hungarian-American psychologist.

  4. Attention management - Wikipedia

    en.wikipedia.org/wiki/Attention_management

    A goal of attention management is to reach the highest level of unobstructed attention and focus, at state widely referred to as flow. The term, coined by Mihaly Csikszentmihalyi, describes a state of full involvement in a task, essentially a level of absorption where the individual forgets about everything but the current activity, even their ...

  5. Work as play - Wikipedia

    en.wikipedia.org/wiki/Work_as_play

    According to Mihaly Csikszentmihalyi, a broad understanding of what constitutes a game can include work. [7] In addition, the factors for achieving a flow state desirable for labor activity are obvious characteristic of a game situation.

  6. Positive psychology - Wikipedia

    en.wikipedia.org/wiki/Positive_psychology

    In the 1970s, Csikszentmihalyi began studying flow, a state of absorption in which one's abilities are well-matched to the demands at-hand. He often refers to it as "optimal experience". [68] Flow is characterized by intense concentration, loss of self-awareness, a feeling of being perfectly challenged (neither bored nor

  7. Peak experience - Wikipedia

    en.wikipedia.org/wiki/Peak_experience

    A common phenomenon to the peak experience called flow, was proposed by Mihaly Csikszentmihalyi in the 1975 book Beyond Boredom and Anxiety, partially based on Maslow's findings: In my search for answers, three main fields of psychological literature seemed most promising.

  8. Flow (video game) - Wikipedia

    en.wikipedia.org/wiki/Flow_(video_game)

    Flow (stylized as flOw) is an independent video game created by Jenova Chen and Nicholas Clark. Originally released as a free Flash game in 2006 to accompany Chen's master's thesis , it was reworked into a 2007 PlayStation 3 game by his development studio, Thatgamecompany , with assistance from Santa Monica Studio .

  9. Relaxation (psychology) - Wikipedia

    en.wikipedia.org/wiki/Relaxation_(psychology)

    Mental state in terms of challenge level and skill level, according to Csikszentmihalyi's flow model. [1] (Click on a fragment of the image to go to the appropriate article) In psychology, relaxation is the emotional state of low tension, in which there is an absence of arousal, particularly from negative sources such as anger, anxiety, or fear ...