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Character creation (also character generation / character design) is the process of defining a player character in a role-playing game. The result of character creation is a direct characterization that is recorded on a character sheet .
Each year, a Girl of the Year doll is released who has her own unique talent; for example, Mia St. Clair, the Girl of the Year for 2008, was an ice skater, [11] and Marisol Luna, the Girl of the Year for 2005, was a dancer. Girls of Many Lands was released by American Girl in the holiday season of 2002. [12]
Her character design is made by Yuzuriha (ユズリハ), [46] so she is not the type of babiniku who created their own female incarnation. Rimu-to-Maki (りむとまき, "Rimu and Maki") [29] [47] Rimukoro (リムコロ) Her performer is a male cartoonist. One well-known project he worked on was The Helpful Fox Senko-san. Maki-hitsuji (巻羊)
This is an accepted version of this page This is the latest accepted revision, reviewed on 24 December 2024. American Girl is an American line of 18-inch (46 cm) dolls released originally in 1986 by Pleasant Company (now Mattel). The dolls portray eight to thirteen-year-old girls of a variety of backgrounds. They are sold with accompanying books told from the viewpoint of the girls. Originally ...
American Girl is a series of video games developed by various studios and distributed by American Girl.. Games in the American Girl series are based upon characters and stories set within the toy line's fictional universe, from historical-era characters like Kit Kittredge, to contemporary ones such as those from the Girl of the Year line or WellieWishers.
Wikipe-tan, a combination of the Japanese word for Wikipedia and the friendly suffix for children, -tan, [1] is a moe anthropomorph of Wikipedia. Moe anthropomorphism (Japanese: 萌え擬人化, Hepburn: moe gijinka) is a form of anthropomorphism in anime, manga, and games where moe qualities are given to non-human beings (such as animals, plants, supernatural entities and fantastical ...