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Cyberpunk 2077 is an action role-playing video game played from a first-person perspective.The story of the Phantom Liberty expansion is set in a new district named "Dogtown", which has its own unique characters, quests and gigs. [1]
Cyberpunk 2077 is a 2020 action role-playing game developed by the Polish studio CD Projekt Red and published by CD Projekt. Based on Mike Pondsmith's Cyberpunk tabletop game series, the plot is set in the fictional metropolis of Night City, California, within the dystopian Cyberpunk universe.
In Cyberpunk RED and Cyberpunk 2077, Sasai Arasaka is regarded by Mike Pondsmith to be heavily inspired by Arisaka. The name of the Arasaka Corporation in the associated games is simply a modified version of his name; the corporation also began by selling firearms to the post-World War II "Federation of Japan".
[16] [44] [45] On October 18, 2012, the game's name and settings were revealed to be Cyberpunk 2077. [46] [47] Immediately afterwards, Brian Crecente was able to confirm with the game's creators that Pondsmith was also working on a new edition of Cyberpunk pen and paper RPG game that would evolve the genre.
The Internet Movie Firearms Database (IMFDb) is an online database of firearms used or featured in films, television shows, video games, and anime.A wiki running the MediaWiki software, it is similar in function (although unaffiliated) to the Internet Movie Database for the entertainment industry.
The website's consensus reads: "Booting up Night City with frenetic action and awe-inspiring visual flair, Edgerunners is an exceptionally stylish anime adaptation of the world Cyberpunk established." [23] Jonathon Wilson wrote for Ready Steady Cut that in "many ways, this is the Cyberpunk story the Cyberpunk game wanted to tell and couldn't."
Cyberpunk is nonetheless regarded as a successful genre, as it ensnared many new readers and provided the sort of movement that postmodern literary critics found alluring. Furthermore, author David Brin argues, cyberpunk made science fiction more attractive and profitable for mainstream media and the visual arts in general. [8]
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