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A Meta Quest 3. This is a list of video games available for the Oculus Quest, Oculus/Meta Quest 2, Meta Quest Pro, Meta Quest 3, and/or Meta Quest 3S that are notable enough for Wikipedia articles. Games that require sideloading are included in this list.
It was argued that the headset's library of native software had "worthwhile experiences", but that "Meta's feed of new, interesting games is slow compared to the release rhythm set by traditional game consoles", and that the Quest 3 "feels kind of like a mid-generation console refresh, but without the benefit of having dozens of amazing games ...
The Meta Horizon Store, known from 2013 to 2015 as Oculus Share, 2015 to 2022 as Oculus Store and from 2022 to 2024 as the Meta Quest Store, is the main video game and app store digital distribution service and storefront developed by Meta Platforms for the Meta Quest and its successors, as well as for Meta Horizon OS-based devices.
If you're looking for a new way to play, these are the best games we've found for the Meta Quest 3. Beat Saber. Beat Saber is VR's poster child for good reason. The popular rhythm game—which is ...
The Oculus Quest and subsequent devices support "Meta Quest Link" (formerly known as "Oculus Link"), an OpenVR and OpenXR runtime that allows for PC VR games to be displayed on supported headsets connected via USB. In April 2021, Oculus released "Air Link," an alternative mode that uses WiFi for connectivity instead of USB.
The Quest 3S is designed as an entry-level variant of the Meta Quest 3; it uses the same Qualcomm Snapdragon XR2 Gen 2 system-on-chip with 8 GB of RAM, color passthrough cameras, and Touch Plus controllers as the Quest 3. [5] [6] [7] Unlike the Quest 3, it uses Fresnel lenses instead of pancake lenses, and is thus thicker in
California-based [3] studio Sanzaru Games began development on Asgard's Wrath 2 shortly after Asgard's Wrath's release in late 2019. [4] As a result of Meta's commitment to its standalone devices and its discontinuation of the non-standalone Oculus Rift family of headsets, the sequel shifted platforms, no longer requiring a headset connected to a Microsoft Windows computer and instead becoming ...
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