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  2. Null object pattern - Wikipedia

    en.wikipedia.org/wiki/Null_object_pattern

    In object-oriented computer programming, a null object is an object with no referenced value or with defined neutral (null) behavior.The null object design pattern, which describes the uses of such objects and their behavior (or lack thereof), was first published as "Void Value" [1] and later in the Pattern Languages of Program Design book series as "Null Object".

  3. Null-terminated string - Wikipedia

    en.wikipedia.org/wiki/Null-terminated_string

    C designer Dennis Ritchie chose to follow the convention of null-termination to avoid the limitation on the length of a string and because maintaining the count seemed, in his experience, less convenient than using a terminator. [2] [3] This had some influence on CPU instruction set design.

  4. Trie - Wikipedia

    en.wikipedia.org/wiki/Trie

    The null links within the children of a node emphasize the following characteristics: [14]: 734 [5]: 336 Characters and string keys are implicitly stored in the trie, and include a character sentinel value indicating string termination. Each node contains one possible link to a prefix of strong keys of the set.

  5. stdarg.h - Wikipedia

    en.wikipedia.org/wiki/Stdarg.h

    stdarg.h is a header in the C standard library of the C programming language that allows functions to accept an indefinite number of arguments. [1] It provides facilities for stepping through a list of function arguments of unknown number and type. C++ provides this functionality in the header cstdarg.

  6. C string handling - Wikipedia

    en.wikipedia.org/wiki/C_string_handling

    A string is defined as a contiguous sequence of code units terminated by the first zero code unit (often called the NUL code unit). [1] This means a string cannot contain the zero code unit, as the first one seen marks the end of the string. The length of a string is the number of code units before the zero code unit. [1]

  7. Singleton pattern - Wikipedia

    en.wikipedia.org/wiki/Singleton_pattern

    In object-oriented programming, the singleton pattern is a software design pattern that restricts the instantiation of a class to a singular instance. It is one of the well-known "Gang of Four" design patterns , which describe how to solve recurring problems in object-oriented software. [ 1 ]

  8. Null character - Wikipedia

    en.wikipedia.org/wiki/Null_character

    The ability to represent a null character does not always mean the resulting string will be correctly interpreted, as many programs will consider the null to be the end of the string. Thus the ability to type it (in case of unchecked user input) creates a vulnerability known as null byte injection and can lead to security exploits. [10]

  9. C++ string handling - Wikipedia

    en.wikipedia.org/wiki/C++_string_handling

    The std::string class is the standard representation for a text string since C++98. The class provides some typical string operations like comparison, concatenation, find and replace, and a function for obtaining substrings. An std::string can be constructed from a C-style string, and a C-style string can also be obtained from one. [7]