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A companion app, released alongside the game for Android and iOS devices, acts as a second screen wherein the player can view in-game items such as catalogs, journals, and a real-time mini-map. [64] The game was released for Windows on November 5, 2019, [ e ] and was a launch title for Stadia when the service launched on November 19, 2019.
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Preliminary work on Red Dead Redemption 2 began shortly following the release of the original game, Red Dead Redemption (2010). [1] [2] Publisher Rockstar Games began receiving internal pitches for a sequel during production of the first game and found the idea of a gang narrative "too compelling to turn away". [3]
Red Dead Redemption was the best-selling game of May 2010, selling over 1.5 million copies, according to the NPD Group. [200] It sold over five million copies in its first three weeks. [ 201 ] In June 2010, distributor Take-Two Interactive CEO Ben Feder stated that the game was nearing profitability for the company. [ 202 ]
Myths and Mavericks released for free on September 13, 2011, adding additional characters and locations to the multiplayer. [77] A Game of the Year Edition containing all downloadable content was released for both PlayStation 3 and Xbox 360 on October 11, 2011, in North America and on October 14, 2011, internationally. [78]
Red Dead Online is a 2019 action-adventure game developed and published by Rockstar Games as the online component of Red Dead Redemption 2.After several months in beta, [a] it was released for the PlayStation 4 and Xbox One in May 2019, and for Windows and Stadia in November 2019.
A treasure map is a map that marks the location of buried treasure, a lost mine, a valuable secret or a hidden locale. More common in fiction than in reality, "pirate treasure maps" are often depicted in works of fiction as hand drawn and containing arcane clues for the characters to follow.
The game features 1,200 actors, 700 of whom share the game's 500,000 lines of dialogue. [1] In addition to using motion capture to record the performances, Rockstar Games also used cameras to record their facial reactions for later animation; [2] a total of around 60 or 70 cameras were used. [3]