Search results
Results From The WOW.Com Content Network
DieHard GameFan said that "more than the previous 5e campaigns, Out of the Abyss' success really depends on the organization, storytelling and improvisational skills of the DM. This is a fantastic piece and one of the best campaigns D&D has had in at least ten (possibly twenty) years.
Underdark: Andy Collins: January 19, 2010: Provides information needed to run adventures in the Underdark, a subterranean domain beneath the surface of Faerûn. 160: 978-0-7869-5387-5: Halls of Undermountain: Matt Sernett and Shawn Merwin: April 17, 2012: Adventure detailing the mega-dungeon of Undermountain that lies beneath the city of ...
Bundled with the Dungeoneer's Survival Guide; disconnected Underdark encounters. 2631: Dead Gods: 6-9: Monte Cook: 1997: For the Planescape setting. Ranked 14th greatest adventure of all time. [1] 11377: Destiny of Kings: 1–4: Stephen Bourne: 1998: 2nd edition version of the original module published in 1986. 11662: Die Vecna Die! 10–13 ...
When asked how the designers dealt sorting through years' worth of publications on the Underdark to create a more definitive sourcebook, Jeff Quick responded: "I was the editor of Eric Boyd's exhaustively detailed 2nd edition sourcebook, Drizzt Do'Urden's Guide to the Underdark. Eric, as Forgotten Realms fans know, is a detail nut.
Parts of Baldur's Gate II: Shadows of Amn and Baldur's Gate 3 take place in the Underdark, [11] [12] and Icewind Dale II featured journeys through the Underdark. An expansion pack based on the Underdark setting was released for the Neverwinter Nights game series, titled Neverwinter Nights: Hordes of the Underdark.
This is a list of official Dungeons & Dragons adventures published by Wizards of the Coast as separate publications. It does not include adventures published as part of supplements, officially licensed Dungeons & Dragons adventures published by other companies, official d20 System adventures and other Open Game License adventures that may be compatible with Dungeons & Dragons.
Describes Glantri, a land of magicians in the world of Mystara. 96: GAZ3: TSR 9208: 0-88038-485-9: The Kingdom of Ierendi: Anne Gray McCready: 1987: Describes Ierendi in the world of Mystara, an island archipelago populated by pirates but which tries to appear to outsiders as a tropical paradise. 64: GAZ4: TSR 9215: 0-88038-492-1: The Elves of ...
The Network used the Forgotten Realms city of Ravens Bluff as the setting for their first living campaign. [5]: 93 Official RPGA support for this product line included the Living City module series. A number of sub-settings of the Forgotten Realms were briefly supported in the early 1990s.