Search results
Results From The WOW.Com Content Network
DieHard GameFan said that "more than the previous 5e campaigns, Out of the Abyss' success really depends on the organization, storytelling and improvisational skills of the DM. This is a fantastic piece and one of the best campaigns D&D has had in at least ten (possibly twenty) years.
Underdark: Andy Collins: January 19, 2010: Provides information needed to run adventures in the Underdark, a subterranean domain beneath the surface of Faerûn. 160: 978-0-7869-5387-5: Halls of Undermountain: Matt Sernett and Shawn Merwin: April 17, 2012: Adventure detailing the mega-dungeon of Undermountain that lies beneath the city of ...
Parts of Baldur's Gate II: Shadows of Amn and Baldur's Gate 3 take place in the Underdark, [11] [12] and Icewind Dale II featured journeys through the Underdark. An expansion pack based on the Underdark setting was released for the Neverwinter Nights game series, titled Neverwinter Nights: Hordes of the Underdark.
Bundled with the Dungeoneer's Survival Guide; disconnected Underdark encounters. 2631: Dead Gods: 6-9: Monte Cook: 1997: For the Planescape setting. Ranked 14th greatest adventure of all time. [1] 11377: Destiny of Kings: 1–4: Stephen Bourne: 1998: 2nd edition version of the original module published in 1986. 11662: Die Vecna Die! 10–13 ...
The Network used the Forgotten Realms city of Ravens Bluff as the setting for their first living campaign. [5]: 93 Official RPGA support for this product line included the Living City module series. A number of sub-settings of the Forgotten Realms were briefly supported in the early 1990s.
The cost of living calculator also breaks down the difference in typical costs between the two locations, including average rent and home prices. Let’s say you currently live in Joplin, Missouri ...
Rise of the Underdark is the latest entry in the history of the Forgotten Realms. When the 4th Edition of Dungeons & Dragons came out in 2008, the Forgotten Realms Campaign Guide was not far behind, and the story has advanced since then in a plethora of sourcebooks, adventure modules, novels, board games, and more.
Describes Glantri, a land of magicians in the world of Mystara. 96: GAZ3: TSR 9208: 0-88038-485-9: The Kingdom of Ierendi: Anne Gray McCready: 1987: Describes Ierendi in the world of Mystara, an island archipelago populated by pirates but which tries to appear to outsiders as a tropical paradise. 64: GAZ4: TSR 9215: 0-88038-492-1: The Elves of ...