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  2. View-Master Interactive Vision - Wikipedia

    en.wikipedia.org/wiki/View-Master_Interactive_Vision

    View-Master Interactive Vision is an interactive movie VHS console game system, [2] introduced in 1988 and released in the USA in 1989 by View-Master Ideal Group, Inc. [3] The tagline is "the Two-Way Television System that makes you a part of the show!"

  3. List of commercial video games released as freeware

    en.wikipedia.org/wiki/List_of_commercial_video...

    The ROMs of the game and its sequel were formerly offered by the owner Randel Reiss for free download. In 2021, however, the rights to both games were purchased by Piko Interactive, leding the download links for the ROMs to disappear from Technopop's website, [121] but they are still available for free download on Zophar's Domain.

  4. View-Master - Wikipedia

    en.wikipedia.org/wiki/View-Master

    The main subjects of View-Master reels were Carlsbad Caverns and the Grand Canyon. [1] The View-Master was marketed through Mayer's photo-finishing, postcard and greeting card company Sawyer's Service, Inc., known eventually as Sawyer's, Inc. The partnership led to the retail sales of View-Master viewers and reels.

  5. Play free online Puzzle games and chat with others in real-time and with NO downloads and NOTHING to install.

  6. List of Intellivision games - Wikipedia

    en.wikipedia.org/wiki/List_of_Intellivision_games

    This is a list of cartridges and cassettes for the Intellivision game system. Some cartridges were branded as both Mattel Electronics and Sears Tele-Games, and later republished by INTV Corp. as Intellivision Inc. Between 1979 and 1989, a total of 132 titles were released: 118 cartridges plus one compilation cartridge for the Master Component

  7. Action Max - Wikipedia

    en.wikipedia.org/wiki/Action_Max

    The gaming is strictly point-based and dependent on shot accuracy, and as a result, players can't truly win or lose a game. The system's post-launch appeal was limited by this and by the fact that the only real genre on the system were light gun games that played exactly the same way every time, [ 2 ] leading to its quick market decline.

  8. Mastertronic - Wikipedia

    en.wikipedia.org/wiki/Mastertronic

    Mastertronic never employed in-house programmers to write games. Everything that was published had been produced either by other software houses or by freelance authors. This was an ideal approach for the fast output of many diverse games. At this time thousands of bedroom programmers were trying to get rich quickly by writing games.

  9. Talk:View-Master Interactive Vision - Wikipedia

    en.wikipedia.org/wiki/Talk:View-Master...

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