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When people are in a positive mood, they tend to use compensatory, holistic strategies. This leads to a shallow and broad processing of information. In a negative mood people employ non-compensatory, narrow strategies which leads to a more detail-oriented and thorough processing of information.
In psychology, compensation is a strategy whereby one covers up, consciously or unconsciously, weaknesses, frustrations, desires, or feelings of inadequacy or incompetence in one life area through the gratification or (drive towards) excellence in another area. Compensation can cover up either real or imagined deficiencies and personal or ...
The results of their experiments did not support these claims. Newell & Fernandez and Richter & Späth tested the non-compensatory prediction of the recognition heuristic and stated that "recognition information is not used in an all-or-none fashion but is integrated with other types of knowledge in judgment and decision making." [23]
Perceived control in psychology is a "person's belief that [they are] capable of obtaining desired outcomes, avoiding undesired outcomes, and achieving goals." High perceived control is often associated with better health, relationships, and adjustment. Strategies for restoring perceived control are called 'compensatory control strategies'. [1]
The Solomon four-group design is a research method developed by Richard Solomon in 1949. [1] It is sometimes used in social science, psychology and medicine. It can be used if there are concerns that the treatment might be sensitized by the pre-test. [2]
The John Henry effect is an experimental bias introduced into social experiments by reactive behavior by the control group.. In a controlled social experiment if a control is aware of their status as members of the control group and is able to compare their performance with that of the treatment group, members of the control group may actively work harder to overcome the "disadvantage" of ...
Williams and Karau conducted three experiments addressing both social loafing and social compensation, with the first experiment focused on trust. [1] Participants were pretested on interpersonal trust using Rotter's Interpersonal trust scale [2] then completed a generation task in which participants were to come up with as many uses for a pair of scissors as possible.
[5] [6] Compensatory methods such as TOPSIS allow trade-offs between criteria, where a poor result in one criterion can be negated by a good result in another criterion. This provides a more realistic form of modelling than non-compensatory methods, which include or exclude alternative solutions based on hard cut-offs. [ 7 ]