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glbinding is a generated, cross-platform C++ binding for OpenGL which is solely based on the new XML-based OpenGL API specification . It is a fully fledged OpenGL API binding, compatible with current code based on other C bindings, e.g., GLEW. The binding is generated using Python scripts and templates, that can be easily adapted to fit custom ...
OpenGL (Open Graphics Library [4]) is a cross-language, cross-platform application programming interface (API) for rendering 2D and 3D vector graphics.The API is typically used to interact with a graphics processing unit (GPU), to achieve hardware-accelerated rendering.
ANGLE, web browsers graphics engine, a cross-platform translator of OpenGL ES calls to DirectX, OpenGL, or Vulkan API calls. Direct3D (a subset of DirectX) Glide a defunct 3D graphics API developed by 3dfx Interactive. Mantle developed by AMD. Metal developed by Apple. OpenGL and the OpenGL Shading Language; OpenGL ES 3D API for embedded devices.
A vertex buffer object (VBO) is an OpenGL feature that provides methods for uploading vertex data (position, normal vector, color, etc.) to the video device for non-immediate-mode rendering. VBOs offer substantial performance gains over immediate mode rendering primarily because the data reside in video device memory rather than system memory ...
Rendering can be based on OpenGL. Qt , proprietary and open source ( GPL , LGPL ) available under Unix and Linux (with X11 or Wayland), Windows (Desktop, CE and Phone 8), macOS, iOS, Android, BlackBerry 10 and embedded Linux; used in the KDE , Trinity , LXQt , and Lumina desktop environment, it's also used in Ubuntu's Unity shell.
OpenGL Shading Language (GLSL) is a high-level shading language with a syntax based on the C programming language. It was created by the OpenGL ARB (OpenGL Architecture Review Board) to give developers more direct control of the graphics pipeline without having to use ARB assembly language or hardware-specific languages.
Implement an intuitive, thin and portable C++ wrapper around OpenGL 4. Be fully compatible with older versions of OpenGL (1.x, 2.x and 3.x). Deliver the features and performances of modern GPUs also to non-gaming applications, like virtual reality, scientific and medical visualization, simulators, training and so on.
Coin3D, like Open Inventor, is a C++ object-oriented retained mode 3D graphics API used to provide a higher layer of programming for OpenGL. The API provides a number of common graphics rendering constructs to developers such as scene graphs to accomplish this. Coin3D is fully compatible with the Open Inventor API version 2.1. [1]