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  2. k-d tree - Wikipedia

    en.wikipedia.org/wiki/K-d_tree

    In computer science, a k-d tree (short for k-dimensional tree) is a space-partitioning data structure for organizing points in a k-dimensional space. K-dimensional is that which concerns exactly k orthogonal axes or a space of any number of dimensions. [1] k-d trees are a useful data structure for several applications, such as:

  3. File:Kdtreeogg.ogv - Wikipedia

    en.wikipedia.org/wiki/File:Kdtreeogg.ogv

    English: k-d tree nearest neighbor search animation video. The tree is implicitly built, each node corresponds to a rectangle, rectangles with a single point are represented in the leaves, and each rectangle is split in two equal parts. Source code

  4. Nearest neighbor search - Wikipedia

    en.wikipedia.org/wiki/Nearest_neighbor_search

    For constant dimension query time, average complexity is O(log N) [6] in the case of randomly distributed points, worst case complexity is O(kN^(1-1/k)) [7] Alternatively the R-tree data structure was designed to support nearest neighbor search in dynamic context, as it has efficient algorithms for insertions and deletions such as the R* tree. [8]

  5. Point Cloud Library - Wikipedia

    en.wikipedia.org/wiki/Point_Cloud_Library

    For example, PCL participated in the Google Summer of Code 2020 initiative with three projects. One was the extension of PCL for use with Python using Pybind11. [9] A large number of examples and tutorials are available on the PCL website, either as C++ source files or as tutorials with a detailed description and explanation of the individual ...

  6. OpenCV - Wikipedia

    en.wikipedia.org/wiki/OpenCV

    OpenCV (Open Source Computer Vision Library) is a library of programming functions mainly for real-time computer vision. [2] Originally developed by Intel, it was later supported by Willow Garage, then Itseez (which was later acquired by Intel [3]).

  7. Implicit k-d tree - Wikipedia

    en.wikipedia.org/wiki/Implicit_k-d_tree

    The terms "min/max k-d tree" and "implicit k-d tree" are sometimes mixed up.This is because the first publication using the term "implicit k-d tree" [1] did actually use explicit min/max k-d trees but referred to them as "implicit k-d trees" to indicate that they may be used to ray trace implicitly given iso surfaces.

  8. Iterative closest point - Wikipedia

    en.wikipedia.org/wiki/Iterative_Closest_Point

    Zhang [4] proposes a modified k-d tree algorithm for efficient closest point computation. In this work a statistical method based on the distance distribution is used to deal with outliers, occlusion, appearance, and disappearance, which enables subset-subset matching.

  9. Bounding interval hierarchy - Wikipedia

    en.wikipedia.org/wiki/Bounding_interval_hierarchy

    The key feature of the BIH is the storage of 2 planes per node (as opposed to 1 for the kd tree and 6 for an axis aligned bounding box hierarchy), which allows for overlapping children (just like a BVH), but at the same time featuring an order on the children along one dimension/axis (as it is the case for kd trees).